Mercurial > libavcodec.hg
view celp_math.h @ 10345:294c444866f7 libavcodec
Make avcodec_open set codec_id and codec_type if they haven't been set.
This fixes the API breakage introduced by the check that avctx codec id and type
match the opened codec and should make (almost?) all applications work again.
author | reimar |
---|---|
date | Thu, 01 Oct 2009 15:54:55 +0000 |
parents | c8743c33eeef |
children | fdafbcef52f5 |
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/* * Various fixed-point math operations * * Copyright (c) 2008 Vladimir Voroshilov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_CELP_MATH_H #define AVCODEC_CELP_MATH_H #include <stdint.h> /** * fixed-point implementation of cosine in [0; PI) domain. * @param arg fixed-point cosine argument, 0 <= arg < 0x4000 * * @return value of (1<<15) * cos(arg * PI / (1<<14)), -0x8000 <= result <= 0x7fff */ int16_t ff_cos(uint16_t arg); /** * fixed-point implementation of exp2(x) in [0; 1] domain. * @param power argument to exp2, 0 <= power <= 0x7fff * * @return value of (1<<20) * exp2(power / (1<<15)) * 0x8000c <= result <= 0xfffea */ int ff_exp2(uint16_t power); /** * Calculates log2(x). * @param value function argument, 0 < value <= 7fff ffff * * @return value of (1<<15) * log2(value) */ int ff_log2(uint32_t value); /** * Shift value left or right depending on sign of offset parameter. * @param value value to shift * @param offset shift offset * * @return value << offset, if offset>=0; value >> -offset - otherwise */ static inline int bidir_sal(int value, int offset) { if(offset < 0) return value >> -offset; else return value << offset; } /** * returns the dot product. * @param a input data array * @param b input data array * @param length number of elements * * @return dot product = sum of elementwise products */ float ff_dot_productf(const float* a, const float* b, int length); #endif /* AVCODEC_CELP_MATH_H */