Mercurial > libavcodec.hg
view psymodel.h @ 10345:294c444866f7 libavcodec
Make avcodec_open set codec_id and codec_type if they haven't been set.
This fixes the API breakage introduced by the check that avctx codec id and type
match the opened codec and should make (almost?) all applications work again.
author | reimar |
---|---|
date | Thu, 01 Oct 2009 15:54:55 +0000 |
parents | 7f42ae22c351 |
children | 94b578d0af10 |
line wrap: on
line source
/* * audio encoder psychoacoustic model * Copyright (C) 2008 Konstantin Shishkov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_PSYMODEL_H #define AVCODEC_PSYMODEL_H #include "avcodec.h" /** maximum possible number of bands */ #define PSY_MAX_BANDS 128 /** * single band psychoacoustic information */ typedef struct FFPsyBand { int bits; float energy; float threshold; float distortion; float perceptual_weight; } FFPsyBand; /** * windowing related information */ typedef struct FFPsyWindowInfo { int window_type[3]; ///< window type (short/long/transitional, etc.) - current, previous and next int window_shape; ///< window shape (sine/KBD/whatever) int num_windows; ///< number of windows in a frame int grouping[8]; ///< window grouping (for e.g. AAC) int *window_sizes; ///< sequence of window sizes inside one frame (for eg. WMA) } FFPsyWindowInfo; /** * context used by psychoacoustic model */ typedef struct FFPsyContext { AVCodecContext *avctx; ///< encoder context const struct FFPsyModel *model; ///< encoder-specific model functions FFPsyBand *psy_bands; ///< frame bands information uint8_t **bands; ///< scalefactor band sizes for possible frame sizes int *num_bands; ///< number of scalefactor bands for possible frame sizes int num_lens; ///< number of scalefactor band sets void* model_priv_data; ///< psychoacoustic model implementation private data } FFPsyContext; /** * codec-specific psychoacoustic model implementation */ typedef struct FFPsyModel { const char *name; int (*init) (FFPsyContext *apc); FFPsyWindowInfo (*window)(FFPsyContext *ctx, const int16_t *audio, const int16_t *la, int channel, int prev_type); void (*analyze)(FFPsyContext *ctx, int channel, const float *coeffs, FFPsyWindowInfo *wi); void (*end) (FFPsyContext *apc); } FFPsyModel; /** * Initialize psychoacoustic model. * * @param ctx model context * @param avctx codec context * @param num_lens number of possible frame lengths * @param bands scalefactor band lengths for all frame lengths * @param num_bands number of scalefactor bands for all frame lengths * * @return zero if successful, a negative value if not */ av_cold int ff_psy_init(FFPsyContext *ctx, AVCodecContext *avctx, int num_lens, const uint8_t **bands, const int* num_bands); /** * Suggest window sequence for channel. * * @param ctx model context * @param audio samples for the current frame * @param la lookahead samples (NULL when unavailable) * @param channel number of channel element to analyze * @param prev_type previous window type * * @return suggested window information in a structure */ FFPsyWindowInfo ff_psy_suggest_window(FFPsyContext *ctx, const int16_t *audio, const int16_t *la, int channel, int prev_type); /** * Perform psychoacoustic analysis and set band info (threshold, energy). * * @param ctx model context * @param channel audio channel number * @param coeffs pointer to the transformed coefficients * @param wi window information */ void ff_psy_set_band_info(FFPsyContext *ctx, int channel, const float *coeffs, FFPsyWindowInfo *wi); /** * Cleanup model context at the end. * * @param ctx model context */ av_cold void ff_psy_end(FFPsyContext *ctx); /************************************************************************** * Audio preprocessing stuff. * * This should be moved into some audio filter eventually. * **************************************************************************/ struct FFPsyPreprocessContext; /** * psychoacoustic model audio preprocessing initialization */ av_cold struct FFPsyPreprocessContext* ff_psy_preprocess_init(AVCodecContext *avctx); /** * Preprocess several channel in audio frame in order to compress it better. * * @param ctx preprocessing context * @param audio samples to preprocess * @param dest place to put filtered samples * @param tag channel number * @param channels number of channel to preprocess (some additional work may be done on stereo pair) */ void ff_psy_preprocess(struct FFPsyPreprocessContext *ctx, const int16_t *audio, int16_t *dest, int tag, int channels); /** * Cleanup audio preprocessing module. */ av_cold void ff_psy_preprocess_end(struct FFPsyPreprocessContext *ctx); #endif /* AVCODEC_PSYMODEL_H */