view ppc/dsputil_altivec.c @ 905:2b93dc762f9a libavcodec

fixing illegal 3. esc bug (the mpeg4 std only requires encoders to use unescaped symbols but not esc1 or esc2 if they are shorter than esc3, andjust beause its logical to use the shortest possible vlc doesnt mean encoders do that)
author michaelni
date Wed, 04 Dec 2002 11:47:24 +0000
parents 2cef5c4c0ca6
children fd31916942ef
line wrap: on
line source

/*
 * Copyright (c) 2002 Brian Foley
 * Copyright (c) 2002 Dieter Shirley
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
 
#include "../dsputil.h"
#include "dsputil_altivec.h"

#if CONFIG_DARWIN
#include <sys/sysctl.h>
#endif

int pix_abs16x16_x2_altivec(uint8_t *pix1, uint8_t *pix2, int line_size)
{
    int s, i;
    vector unsigned char *tv, zero;
    vector unsigned char pix1v, pix2v, pix2iv, avgv, t5;
    vector unsigned int sad;
    vector signed int sumdiffs;

    s = 0;
    zero = vec_splat_u8(0);
    sad = vec_splat_u32(0);
    for(i=0;i<16;i++) {
        /*
           Read unaligned pixels into our vectors. The vectors are as follows:
           pix1v: pix1[0]-pix1[15]
           pix2v: pix2[0]-pix2[15]	pix2iv: pix2[1]-pix2[16]
        */
        tv = (vector unsigned char *) pix1;
        pix1v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix1));
        
        tv = (vector unsigned char *) &pix2[0];
        pix2v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[0]));

        tv = (vector unsigned char *) &pix2[1];
        pix2iv = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[1]));

        /* Calculate the average vector */
        avgv = vec_avg(pix2v, pix2iv);

        /* Calculate a sum of abs differences vector */
        t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));

        /* Add each 4 pixel group together and put 4 results into sad */
        sad = vec_sum4s(t5, sad);
        
        pix1 += line_size;
        pix2 += line_size;
    }
    /* Sum up the four partial sums, and put the result into s */
    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
    sumdiffs = vec_splat(sumdiffs, 3);
    vec_ste(sumdiffs, 0, &s);

    return s;
}

int pix_abs16x16_y2_altivec(uint8_t *pix1, uint8_t *pix2, int line_size)
{
    int s, i;
    vector unsigned char *tv, zero;
    vector unsigned char pix1v, pix2v, pix3v, avgv, t5;
    vector unsigned int sad;
    vector signed int sumdiffs;
    uint8_t *pix3 = pix2 + line_size;

    s = 0;
    zero = vec_splat_u8(0);
    sad = vec_splat_u32(0);

    /*
       Due to the fact that pix3 = pix2 + line_size, the pix3 of one
       iteration becomes pix2 in the next iteration. We can use this
       fact to avoid a potentially expensive unaligned read, each
       time around the loop.
       Read unaligned pixels into our vectors. The vectors are as follows:
       pix2v: pix2[0]-pix2[15]
       Split the pixel vectors into shorts
    */
    tv = (vector unsigned char *) &pix2[0];
    pix2v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[0]));
    
    for(i=0;i<16;i++) {
        /*
           Read unaligned pixels into our vectors. The vectors are as follows:
           pix1v: pix1[0]-pix1[15]
           pix3v: pix3[0]-pix3[15]
        */
        tv = (vector unsigned char *) pix1;
        pix1v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix1));

        tv = (vector unsigned char *) &pix3[0];
        pix3v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix3[0]));

        /* Calculate the average vector */
        avgv = vec_avg(pix2v, pix3v);

        /* Calculate a sum of abs differences vector */
        t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));

        /* Add each 4 pixel group together and put 4 results into sad */
        sad = vec_sum4s(t5, sad);
        
        pix1 += line_size;
        pix2v = pix3v;
        pix3 += line_size;
        
    }
    
    /* Sum up the four partial sums, and put the result into s */
    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
    sumdiffs = vec_splat(sumdiffs, 3);
    vec_ste(sumdiffs, 0, &s);
    return s;    
}

int pix_abs16x16_xy2_altivec(uint8_t *pix1, uint8_t *pix2, int line_size)
{
    int s, i;
    uint8_t *pix3 = pix2 + line_size;
    vector unsigned char *tv, avgv, t5, zero;
    vector unsigned char pix1v, pix2v, pix3v, pix2iv, pix3iv;
    vector unsigned short pix2lv, pix2hv, pix2ilv, pix2ihv;
    vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv;
    vector unsigned short avghv, avglv, two;
    vector unsigned short t1, t2, t3, t4;
    vector unsigned int sad;
    vector signed int sumdiffs;

    zero = vec_splat_u8(0);
    two = vec_splat_u16(2);
    sad = vec_splat_u32(0);
    
    s = 0;

    /*
       Due to the fact that pix3 = pix2 + line_size, the pix3 of one
       iteration becomes pix2 in the next iteration. We can use this
       fact to avoid a potentially expensive unaligned read, as well
       as some splitting, and vector addition each time around the loop.
       Read unaligned pixels into our vectors. The vectors are as follows:
       pix2v: pix2[0]-pix2[15]	pix2iv: pix2[1]-pix2[16]
       Split the pixel vectors into shorts
    */
    tv = (vector unsigned char *) &pix2[0];
    pix2v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[0]));

    tv = (vector unsigned char *) &pix2[1];
    pix2iv = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[1]));

    pix2hv = (vector unsigned short) vec_mergeh(zero, pix2v);
    pix2lv = (vector unsigned short) vec_mergel(zero, pix2v);
    pix2ihv = (vector unsigned short) vec_mergeh(zero, pix2iv);
    pix2ilv = (vector unsigned short) vec_mergel(zero, pix2iv);
    t1 = vec_add(pix2hv, pix2ihv);
    t2 = vec_add(pix2lv, pix2ilv);
    
    for(i=0;i<16;i++) {
        /*
           Read unaligned pixels into our vectors. The vectors are as follows:
           pix1v: pix1[0]-pix1[15]
           pix3v: pix3[0]-pix3[15]	pix3iv: pix3[1]-pix3[16]
        */
        tv = (vector unsigned char *) pix1;
        pix1v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix1));

        tv = (vector unsigned char *) &pix3[0];
        pix3v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix3[0]));

        tv = (vector unsigned char *) &pix3[1];
        pix3iv = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix3[1]));

        /*
          Note that Altivec does have vec_avg, but this works on vector pairs
          and rounds up. We could do avg(avg(a,b),avg(c,d)), but the rounding
          would mean that, for example, avg(3,0,0,1) = 2, when it should be 1.
          Instead, we have to split the pixel vectors into vectors of shorts,
          and do the averaging by hand.
        */

        /* Split the pixel vectors into shorts */
        pix3hv = (vector unsigned short) vec_mergeh(zero, pix3v);
        pix3lv = (vector unsigned short) vec_mergel(zero, pix3v);
        pix3ihv = (vector unsigned short) vec_mergeh(zero, pix3iv);
        pix3ilv = (vector unsigned short) vec_mergel(zero, pix3iv);

        /* Do the averaging on them */
        t3 = vec_add(pix3hv, pix3ihv);
        t4 = vec_add(pix3lv, pix3ilv);

        avghv = vec_sr(vec_add(vec_add(t1, t3), two), two);
        avglv = vec_sr(vec_add(vec_add(t2, t4), two), two);

        /* Pack the shorts back into a result */
        avgv = vec_pack(avghv, avglv);

        /* Calculate a sum of abs differences vector */
        t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));

        /* Add each 4 pixel group together and put 4 results into sad */
        sad = vec_sum4s(t5, sad);

        pix1 += line_size;
        pix3 += line_size;
        /* Transfer the calculated values for pix3 into pix2 */
        t1 = t3;
        t2 = t4;
    }
    /* Sum up the four partial sums, and put the result into s */
    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
    sumdiffs = vec_splat(sumdiffs, 3);
    vec_ste(sumdiffs, 0, &s);

    return s;
}

int pix_abs16x16_altivec(uint8_t *pix1, uint8_t *pix2, int line_size)
{
    int i, s;
    vector unsigned char perm1, perm2, *pix1v, *pix2v;
    vector unsigned char t1, t2, t3,t4, t5;
    vector unsigned int sad, zero;
    vector signed int sumdiffs;
    
    zero = (vector unsigned int) (0);
    sad = (vector unsigned int) (0);


    for(i=0;i<16;i++) {
	/* Read potentially unaligned pixels into t1 and t2 */
        perm1 = vec_lvsl(0, pix1);
        pix1v = (vector unsigned char *) pix1;
        perm2 = vec_lvsl(0, pix2);
        pix2v = (vector unsigned char *) pix2;
        t1 = vec_perm(pix1v[0], pix1v[1], perm1);
        t2 = vec_perm(pix2v[0], pix2v[1], perm2);
       
	/* Calculate a sum of abs differences vector */ 
        t3 = vec_max(t1, t2);
        t4 = vec_min(t1, t2);
        t5 = vec_sub(t3, t4);
	
	/* Add each 4 pixel group together and put 4 results into sad */
        sad = vec_sum4s(t5, sad);

        pix1 += line_size;
        pix2 += line_size;
    }

    /* Sum up the four partial sums, and put the result into s */
    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
    sumdiffs = vec_splat(sumdiffs, 3);
    vec_ste(sumdiffs, 0, &s);
    
    return s;
}

int pix_abs8x8_altivec(uint8_t *pix1, uint8_t *pix2, int line_size)
{
    int i, s;
    vector unsigned char perm1, perm2, permclear, *pix1v, *pix2v;
    vector unsigned char t1, t2, t3,t4, t5;
    vector unsigned int sad, zero;
    vector signed int sumdiffs;

    zero = (vector unsigned int) (0);
    sad = (vector unsigned int) (0);
    permclear = (vector unsigned char) (255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0);

    for(i=0;i<8;i++) {
	/* Read potentially unaligned pixels into t1 and t2
	   Since we're reading 16 pixels, and actually only want 8,
	   mask out the last 8 pixels. The 0s don't change the sum. */
        perm1 = vec_lvsl(0, pix1);
        pix1v = (vector unsigned char *) pix1;
        perm2 = vec_lvsl(0, pix2);
        pix2v = (vector unsigned char *) pix2;
        t1 = vec_and(vec_perm(pix1v[0], pix1v[1], perm1), permclear);
        t2 = vec_and(vec_perm(pix2v[0], pix2v[1], perm2), permclear);

	/* Calculate a sum of abs differences vector */ 
        t3 = vec_max(t1, t2);
        t4 = vec_min(t1, t2);
        t5 = vec_sub(t3, t4);

	/* Add each 4 pixel group together and put 4 results into sad */
        sad = vec_sum4s(t5, sad);

        pix1 += line_size;
        pix2 += line_size;
    }

    /* Sum up the four partial sums, and put the result into s */
    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
    sumdiffs = vec_splat(sumdiffs, 3);
    vec_ste(sumdiffs, 0, &s);

    return s;
}

int pix_norm1_altivec(uint8_t *pix, int line_size)
{
    int s, i;
    vector unsigned char *tv, zero;
    vector unsigned char pixv;
    vector unsigned int sv;
    vector signed int sum;
        
    zero = vec_splat_u8(0);
    sv = vec_splat_u32(0);
    
    s = 0;
    for (i = 0; i < 16; i++) {
        /* Read in the potentially unaligned pixels */
        tv = (vector unsigned char *) pix;
        pixv = vec_perm(tv[0], tv[1], vec_lvsl(0, pix));

        /* Square the values, and add them to our sum */
        sv = vec_msum(pixv, pixv, sv);

        pix += line_size;
    }
    /* Sum up the four partial sums, and put the result into s */
    sum = vec_sums((vector signed int) sv, (vector signed int) zero);
    sum = vec_splat(sum, 3);
    vec_ste(sum, 0, &s);

    return s;
}


int pix_norm_altivec(uint8_t *pix1, uint8_t *pix2, int line_size)
{
    int s, i;
    vector unsigned char *tv, zero;
    vector unsigned char pix1v, pix2v, t5;
    vector unsigned int sv;
    vector signed int sum;

    zero = vec_splat_u8(0);
    sv = vec_splat_u32(0);
    s = 0;
    for (i = 0; i < 16; i++) {
        /* Read in the potentially unaligned pixels */
        tv = (vector unsigned char *) pix1;
        pix1v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix1));

        tv = (vector unsigned char *) pix2;
        pix2v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix2));

        /*
           Since we want to use unsigned chars, we can take advantage
           of the fact that abs(a-b)^2 = (a-b)^2.
        */
        
        /* Calculate a sum of abs differences vector */
        t5 = vec_sub(vec_max(pix1v, pix2v), vec_min(pix1v, pix2v));

        /* Square the values and add them to our sum */
        sv = vec_msum(t5, t5, sv);
        
        pix1 += line_size;
        pix2 += line_size;
    }
    /* Sum up the four partial sums, and put the result into s */
    sum = vec_sums((vector signed int) sv, (vector signed int) zero);
    sum = vec_splat(sum, 3);
    vec_ste(sum, 0, &s);
    return s;
}


int pix_sum_altivec(UINT8 * pix, int line_size)
{

    vector unsigned char perm, *pixv;
    vector unsigned char t1;
    vector unsigned int sad, zero;
    vector signed int sumdiffs;

    int s, i;

    zero = (vector unsigned int) (0);
    sad = (vector unsigned int) (0);
    
    for (i = 0; i < 16; i++) {
	/* Read the potentially unaligned 16 pixels into t1 */
        perm = vec_lvsl(0, pix);
        pixv = (vector unsigned char *) pix;
        t1 = vec_perm(pixv[0], pixv[1], perm);

	/* Add each 4 pixel group together and put 4 results into sad */
        sad = vec_sum4s(t1, sad);
        
        pix += line_size;
    }
    
    /* Sum up the four partial sums, and put the result into s */
    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
    sumdiffs = vec_splat(sumdiffs, 3);
    vec_ste(sumdiffs, 0, &s);
    
    return s;
}

void get_pixels_altivec(DCTELEM *restrict block, const UINT8 *pixels, int line_size)
{
    int i;
    vector unsigned char perm, bytes, *pixv;
    vector unsigned char zero = (vector unsigned char) (0);
    vector signed short shorts;

    for(i=0;i<8;i++)
    {
        // Read potentially unaligned pixels.
        // We're reading 16 pixels, and actually only want 8,
        // but we simply ignore the extras.
        perm = vec_lvsl(0, pixels);
        pixv = (vector unsigned char *) pixels;
        bytes = vec_perm(pixv[0], pixv[1], perm);

        // convert the bytes into shorts
        shorts = (vector signed short)vec_mergeh(zero, bytes);

        // save the data to the block, we assume the block is 16-byte aligned
        vec_st(shorts, i*16, (vector signed short*)block);

        pixels += line_size;
    }
}

void diff_pixels_altivec(DCTELEM *restrict block, const UINT8 *s1,
        const UINT8 *s2, int stride)
{
    int i;
    vector unsigned char perm, bytes, *pixv;
    vector unsigned char zero = (vector unsigned char) (0);
    vector signed short shorts1, shorts2;

    for(i=0;i<4;i++)
    {
        // Read potentially unaligned pixels
        // We're reading 16 pixels, and actually only want 8,
        // but we simply ignore the extras.
        perm = vec_lvsl(0, s1);
        pixv = (vector unsigned char *) s1;
        bytes = vec_perm(pixv[0], pixv[1], perm);

        // convert the bytes into shorts
        shorts1 = (vector signed short)vec_mergeh(zero, bytes);

        // Do the same for the second block of pixels
        perm = vec_lvsl(0, s2);
        pixv = (vector unsigned char *) s2;
        bytes = vec_perm(pixv[0], pixv[1], perm);

        // convert the bytes into shorts
        shorts2 = (vector signed short)vec_mergeh(zero, bytes);

        // Do the subtraction
        shorts1 = vec_sub(shorts1, shorts2);

        // save the data to the block, we assume the block is 16-byte aligned
        vec_st(shorts1, 0, (vector signed short*)block);

        s1 += stride;
        s2 += stride;
        block += 8;


        // The code below is a copy of the code above... This is a manual
        // unroll.

        // Read potentially unaligned pixels
        // We're reading 16 pixels, and actually only want 8,
        // but we simply ignore the extras.
        perm = vec_lvsl(0, s1);
        pixv = (vector unsigned char *) s1;
        bytes = vec_perm(pixv[0], pixv[1], perm);

        // convert the bytes into shorts
        shorts1 = (vector signed short)vec_mergeh(zero, bytes);

        // Do the same for the second block of pixels
        perm = vec_lvsl(0, s2);
        pixv = (vector unsigned char *) s2;
        bytes = vec_perm(pixv[0], pixv[1], perm);

        // convert the bytes into shorts
        shorts2 = (vector signed short)vec_mergeh(zero, bytes);

        // Do the subtraction
        shorts1 = vec_sub(shorts1, shorts2);

        // save the data to the block, we assume the block is 16-byte aligned
        vec_st(shorts1, 0, (vector signed short*)block);

        s1 += stride;
        s2 += stride;
        block += 8;
    }
}


int has_altivec(void)
{
#if CONFIG_DARWIN
    int sels[2] = {CTL_HW, HW_VECTORUNIT};
    int has_vu = 0;
    size_t len = sizeof(has_vu);
    int err;

    err = sysctl(sels, 2, &has_vu, &len, NULL, 0);

    if (err == 0) return (has_vu != 0);
#endif
    return 0;
}