view vdpau.h @ 8631:2d7269e13a8d libavcodec

Add VDPAU hardware accelerated decoding for WMV3 and VC1 which can be used by video players. Original patch by NVIDIA corporation.
author cehoyos
date Tue, 20 Jan 2009 09:28:36 +0000
parents 8b80f8285b1b
children aa3670eccc16
line wrap: on
line source

/*
 * The Video Decode and Presentation API for UNIX (VDPAU) is used for
 * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
 *
 * Copyright (C) 2008 NVIDIA
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_VDPAU_H
#define AVCODEC_VDPAU_H

/**
 * \defgroup Decoder VDPAU Decoder and Renderer
 *
 * VDPAU hardware acceleration has two modules
 * - VDPAU decoding
 * - VDPAU presentation
 *
 * The VDPAU decoding module parses all headers using FFmpeg
 * parsing mechanisms and uses VDPAU for the actual decoding.
 *
 * As per the current implementation, the actual decoding
 * and rendering (API calls) are done as part of the VDPAU
 * presentation (vo_vdpau.c) module.
 *
 * @{
 * \defgroup  VDPAU_Decoding VDPAU Decoding
 * \ingroup Decoder
 * @{
 */

#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>

/** \brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1

/**
 * \brief The videoSurface is needed for reference/prediction.
 * The codec manipulates this.
 */
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2

/**
 * \brief This structure is used as a callback between the FFmpeg
 * decoder (vd_) and presentation (vo_) module.
 * This is used for defining a video frame containing surface,
 * picture parameter, bitstream information etc which are passed
 * between the FFmpeg decoder and its clients.
 */
struct vdpau_render_state {
    VdpVideoSurface surface; ///< Used as rendered surface, never changed.

    int state; ///< Holds FF_VDPAU_STATE_* values.

    /** picture parameter information for all supported codecs */
    union VdpPictureInfo {
        VdpPictureInfoMPEG1Or2 mpeg;
        VdpPictureInfoH264     h264;
        VdpPictureInfoVC1       vc1;
    } info;

    /** Describe size/location of the compressed video data. */
    int bitstream_buffers_allocated;
    int bitstream_buffers_used;
    VdpBitstreamBuffer *bitstream_buffers;
};

/* @}*/

#endif /* AVCODEC_VDPAU_H */