view flashsv.c @ 6047:2f9c17454842 libavcodec

Add option for user to scale the amount of dynamic range compression which is applied by the audio decoder, and use that option in the AC3 decoder.
author jbr
date Thu, 20 Dec 2007 00:55:08 +0000
parents f99e40a7155b
children 0ea69b824ce7
line wrap: on
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/*
 * Flash Screen Video decoder
 * Copyright (C) 2004 Alex Beregszaszi
 * Copyright (C) 2006 Benjamin Larsson
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file flashsv.c
 * Flash Screen Video decoder
 * @author Alex Beregszaszi
 * @author Benjamin Larsson
 */

/* Bitstream description
 * The picture is divided into blocks that are zlib compressed.
 *
 * The decoder is fed complete frames, the frameheader contains:
 * 4bits of block width
 * 12bits of frame width
 * 4bits of block height
 * 12bits of frame height
 *
 * Directly after the header are the compressed blocks. The blocks
 * have their compressed size represented with 16bits in the beginnig.
 * If the size = 0 then the block is unchanged from the previous frame.
 * All blocks are decompressed until the buffer is consumed.
 *
 * Encoding ideas, a basic encoder would just use a fixed block size.
 * Block sizes can be multipels of 16, from 16 to 256. The blocks don't
 * have to be quadratic. A brute force search with a set of diffrent
 * block sizes should give a better result then to just use a fixed size.
 */

#include <stdio.h>
#include <stdlib.h>

#include "avcodec.h"
#include "bitstream.h"

#include <zlib.h>

typedef struct FlashSVContext {
    AVCodecContext *avctx;
    AVFrame frame;
    int image_width, image_height;
    int block_width, block_height;
    uint8_t* tmpblock;
    int block_size;
    z_stream zstream;
} FlashSVContext;


static void copy_region(uint8_t *sptr, uint8_t *dptr,
        int dx, int dy, int h, int w, int stride)
{
    int i;

    for (i = dx+h; i > dx; i--)
    {
        memcpy(dptr+(i*stride)+dy*3, sptr, w*3);
        sptr += w*3;
    }
}


static int flashsv_decode_init(AVCodecContext *avctx)
{
    FlashSVContext *s = avctx->priv_data;
    int zret; // Zlib return code

    s->avctx = avctx;
    s->zstream.zalloc = Z_NULL;
    s->zstream.zfree = Z_NULL;
    s->zstream.opaque = Z_NULL;
    zret = inflateInit(&(s->zstream));
    if (zret != Z_OK) {
        av_log(avctx, AV_LOG_ERROR, "Inflate init error: %d\n", zret);
        return 1;
    }
    avctx->pix_fmt = PIX_FMT_BGR24;
    s->frame.data[0] = NULL;

    return 0;
}


static int flashsv_decode_frame(AVCodecContext *avctx,
                                    void *data, int *data_size,
                                    uint8_t *buf, int buf_size)
{
    FlashSVContext *s = avctx->priv_data;
    int h_blocks, v_blocks, h_part, v_part, i, j;
    GetBitContext gb;

    /* no supplementary picture */
    if (buf_size == 0)
        return 0;

    if(s->frame.data[0])
            avctx->release_buffer(avctx, &s->frame);

    init_get_bits(&gb, buf, buf_size * 8);

    /* start to parse the bitstream */
    s->block_width = 16* (get_bits(&gb, 4)+1);
    s->image_width =     get_bits(&gb,12);
    s->block_height= 16* (get_bits(&gb, 4)+1);
    s->image_height=     get_bits(&gb,12);

    /* calculate amount of blocks and the size of the border blocks */
    h_blocks = s->image_width / s->block_width;
    h_part = s->image_width % s->block_width;
    v_blocks = s->image_height / s->block_height;
    v_part = s->image_height % s->block_height;

    /* the block size could change between frames, make sure the buffer
     * is large enough, if not, get a larger one */
    if(s->block_size < s->block_width*s->block_height) {
        if (s->tmpblock != NULL)
            av_free(s->tmpblock);
        if ((s->tmpblock = av_malloc(3*s->block_width*s->block_height)) == NULL) {
            av_log(avctx, AV_LOG_ERROR, "Can't allocate decompression buffer.\n");
            return -1;
        }
    }
    s->block_size = s->block_width*s->block_height;

    /* init the image size once */
    if((avctx->width==0) && (avctx->height==0)){
        avctx->width = s->image_width;
        avctx->height = s->image_height;
    }

    /* check for changes of image width and image height */
    if ((avctx->width != s->image_width) || (avctx->height != s->image_height)) {
        av_log(avctx, AV_LOG_ERROR, "Frame width or height differs from first frames!\n");
        av_log(avctx, AV_LOG_ERROR, "fh = %d, fv %d  vs  ch = %d, cv = %d\n",avctx->height,
        avctx->width,s->image_height,s->image_width);
        return -1;
    }

    av_log(avctx, AV_LOG_DEBUG, "image: %dx%d block: %dx%d num: %dx%d part: %dx%d\n",
        s->image_width, s->image_height, s->block_width, s->block_height,
        h_blocks, v_blocks, h_part, v_part);

    s->frame.reference = 1;
    s->frame.buffer_hints = FF_BUFFER_HINTS_VALID;
    if (avctx->get_buffer(avctx, &s->frame) < 0) {
        av_log(s->avctx, AV_LOG_ERROR, "get_buffer() failed\n");
        return -1;
    }

    /* loop over all block columns */
    for (j = 0; j < v_blocks + (v_part?1:0); j++)
    {

        int hp = j*s->block_height; // horiz position in frame
        int hs = (j<v_blocks)?s->block_height:v_part; // size of block


        /* loop over all block rows */
        for (i = 0; i < h_blocks + (h_part?1:0); i++)
        {
            int wp = i*s->block_width; // vert position in frame
            int ws = (i<h_blocks)?s->block_width:h_part; // size of block

            /* get the size of the compressed zlib chunk */
            int size = get_bits(&gb, 16);

            if (size == 0) {
                /* no change, don't do anything */
            } else {
                /* decompress block */
                int ret = inflateReset(&(s->zstream));
                if (ret != Z_OK)
                {
                    av_log(avctx, AV_LOG_ERROR, "error in decompression (reset) of block %dx%d\n", i, j);
                    /* return -1; */
                }
                s->zstream.next_in = buf+(get_bits_count(&gb)/8);
                s->zstream.avail_in = size;
                s->zstream.next_out = s->tmpblock;
                s->zstream.avail_out = s->block_size*3;
                ret = inflate(&(s->zstream), Z_FINISH);
                if (ret == Z_DATA_ERROR)
                {
                    av_log(avctx, AV_LOG_ERROR, "Zlib resync occured\n");
                    inflateSync(&(s->zstream));
                    ret = inflate(&(s->zstream), Z_FINISH);
                }

                if ((ret != Z_OK) && (ret != Z_STREAM_END))
                {
                    av_log(avctx, AV_LOG_ERROR, "error in decompression of block %dx%d: %d\n", i, j, ret);
                    /* return -1; */
                }
                copy_region(s->tmpblock, s->frame.data[0], s->image_height-(hp+hs+1), wp, hs, ws, s->frame.linesize[0]);
                skip_bits(&gb, 8*size);   /* skip the consumed bits */
            }
        }
    }

    *data_size = sizeof(AVFrame);
    *(AVFrame*)data = s->frame;

    if ((get_bits_count(&gb)/8) != buf_size)
        av_log(avctx, AV_LOG_ERROR, "buffer not fully consumed (%d != %d)\n",
            buf_size, (get_bits_count(&gb)/8));

    /* report that the buffer was completely consumed */
    return buf_size;
}


static int flashsv_decode_end(AVCodecContext *avctx)
{
    FlashSVContext *s = avctx->priv_data;
    inflateEnd(&(s->zstream));
    /* release the frame if needed */
    if (s->frame.data[0])
        avctx->release_buffer(avctx, &s->frame);

    /* free the tmpblock */
    if (s->tmpblock != NULL)
        av_free(s->tmpblock);

    return 0;
}


AVCodec flashsv_decoder = {
    "flashsv",
    CODEC_TYPE_VIDEO,
    CODEC_ID_FLASHSV,
    sizeof(FlashSVContext),
    flashsv_decode_init,
    NULL,
    flashsv_decode_end,
    flashsv_decode_frame,
    CODEC_CAP_DR1,
    .pix_fmts = (enum PixelFormat[]){PIX_FMT_BGR24, -1},
};