view ppc/vc1dsp_altivec.c @ 5594:384629ebcb93 libavcodec

avoid overflow in the 3rd lifting step, this now needs mmx2 at minimum (patch for plain mmx support is welcome ...)
author michael
date Sun, 26 Aug 2007 01:11:02 +0000
parents 2b72f9bc4f06
children 09f99af1db40
line wrap: on
line source

/*
 * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
 * Copyright (c) 2006 Konstantin Shishkov
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "dsputil.h"

#include "gcc_fixes.h"

#include "dsputil_altivec.h"

// main steps of 8x8 transform
#define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
do { \
    t0 = vec_sl(vec_add(s0, s4), vec_2); \
    t0 = vec_add(vec_sl(t0, vec_1), t0); \
    t0 = vec_add(t0, vec_rnd); \
    t1 = vec_sl(vec_sub(s0, s4), vec_2); \
    t1 = vec_add(vec_sl(t1, vec_1), t1); \
    t1 = vec_add(t1, vec_rnd); \
    t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
    t2 = vec_add(t2, vec_sl(s2, vec_4)); \
    t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
    t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
    t4 = vec_add(t0, t2); \
    t5 = vec_add(t1, t3); \
    t6 = vec_sub(t1, t3); \
    t7 = vec_sub(t0, t2); \
\
    t0 = vec_sl(vec_add(s1, s3), vec_4); \
    t0 = vec_add(t0, vec_sl(s5, vec_3)); \
    t0 = vec_add(t0, vec_sl(s7, vec_2)); \
    t0 = vec_add(t0, vec_sub(s5, s3)); \
\
    t1 = vec_sl(vec_sub(s1, s5), vec_4); \
    t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
    t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
    t1 = vec_sub(t1, vec_add(s1, s7)); \
\
    t2 = vec_sl(vec_sub(s7, s3), vec_4); \
    t2 = vec_add(t2, vec_sl(s1, vec_3)); \
    t2 = vec_add(t2, vec_sl(s5, vec_2)); \
    t2 = vec_add(t2, vec_sub(s1, s7)); \
\
    t3 = vec_sl(vec_sub(s5, s7), vec_4); \
    t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
    t3 = vec_add(t3, vec_sl(s1, vec_2)); \
    t3 = vec_sub(t3, vec_add(s3, s5)); \
\
    s0 = vec_add(t4, t0); \
    s1 = vec_add(t5, t1); \
    s2 = vec_add(t6, t2); \
    s3 = vec_add(t7, t3); \
    s4 = vec_sub(t7, t3); \
    s5 = vec_sub(t6, t2); \
    s6 = vec_sub(t5, t1); \
    s7 = vec_sub(t4, t0); \
}while(0)

#define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
    s0 = vec_sra(s0, vec_3); \
    s1 = vec_sra(s1, vec_3); \
    s2 = vec_sra(s2, vec_3); \
    s3 = vec_sra(s3, vec_3); \
    s4 = vec_sra(s4, vec_3); \
    s5 = vec_sra(s5, vec_3); \
    s6 = vec_sra(s6, vec_3); \
    s7 = vec_sra(s7, vec_3); \
}while(0)

#define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
    s0 = vec_sra(s0, vec_7); \
    s1 = vec_sra(s1, vec_7); \
    s2 = vec_sra(s2, vec_7); \
    s3 = vec_sra(s3, vec_7); \
    s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
    s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
    s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
    s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
}while(0)

/* main steps of 4x4 transform */
#define STEP4(s0, s1, s2, s3, vec_rnd) \
do { \
    t1 = vec_add(vec_sl(s0, vec_4), s0); \
    t1 = vec_add(t1, vec_rnd); \
    t2 = vec_add(vec_sl(s2, vec_4), s2); \
    t0 = vec_add(t1, t2); \
    t1 = vec_sub(t1, t2); \
    t3 = vec_sl(vec_sub(s3, s1), vec_1); \
    t3 = vec_add(t3, vec_sl(t3, vec_2)); \
    t2 = vec_add(t3, vec_sl(s1, vec_5)); \
    t3 = vec_add(t3, vec_sl(s3, vec_3)); \
    t3 = vec_add(t3, vec_sl(s3, vec_2)); \
    s0 = vec_add(t0, t2); \
    s1 = vec_sub(t1, t3); \
    s2 = vec_add(t1, t3); \
    s3 = vec_sub(t0, t2); \
}while (0)

#define SHIFT_HOR4(s0, s1, s2, s3) \
    s0 = vec_sra(s0, vec_3); \
    s1 = vec_sra(s1, vec_3); \
    s2 = vec_sra(s2, vec_3); \
    s3 = vec_sra(s3, vec_3);

#define SHIFT_VERT4(s0, s1, s2, s3) \
    s0 = vec_sra(s0, vec_7); \
    s1 = vec_sra(s1, vec_7); \
    s2 = vec_sra(s2, vec_7); \
    s3 = vec_sra(s3, vec_7);

/** Do inverse transform on 8x8 block
*/
static void vc1_inv_trans_8x8_altivec(DCTELEM block[64])
{
    vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
    vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
    vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
    vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
    const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
    const vector unsigned int vec_7 = vec_splat_u32(7);
    const vector unsigned int vec_5 = vec_splat_u32(5);
    const vector unsigned int vec_4 = vec_splat_u32(4);
    const vector  signed int vec_4s = vec_splat_s32(4);
    const vector unsigned int vec_3 = vec_splat_u32(3);
    const vector unsigned int vec_2 = vec_splat_u32(2);
    const vector  signed int vec_1s = vec_splat_s32(1);
    const vector unsigned int vec_1 = vec_splat_u32(1);


    src0 = vec_ld(  0, block);
    src1 = vec_ld( 16, block);
    src2 = vec_ld( 32, block);
    src3 = vec_ld( 48, block);
    src4 = vec_ld( 64, block);
    src5 = vec_ld( 80, block);
    src6 = vec_ld( 96, block);
    src7 = vec_ld(112, block);

    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
    s0 = vec_unpackl(src0);
    s1 = vec_unpackl(src1);
    s2 = vec_unpackl(src2);
    s3 = vec_unpackl(src3);
    s4 = vec_unpackl(src4);
    s5 = vec_unpackl(src5);
    s6 = vec_unpackl(src6);
    s7 = vec_unpackl(src7);
    s8 = vec_unpackh(src0);
    s9 = vec_unpackh(src1);
    sA = vec_unpackh(src2);
    sB = vec_unpackh(src3);
    sC = vec_unpackh(src4);
    sD = vec_unpackh(src5);
    sE = vec_unpackh(src6);
    sF = vec_unpackh(src7);
    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
    SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
    SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
    src0 = vec_pack(s8, s0);
    src1 = vec_pack(s9, s1);
    src2 = vec_pack(sA, s2);
    src3 = vec_pack(sB, s3);
    src4 = vec_pack(sC, s4);
    src5 = vec_pack(sD, s5);
    src6 = vec_pack(sE, s6);
    src7 = vec_pack(sF, s7);
    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);

    s0 = vec_unpackl(src0);
    s1 = vec_unpackl(src1);
    s2 = vec_unpackl(src2);
    s3 = vec_unpackl(src3);
    s4 = vec_unpackl(src4);
    s5 = vec_unpackl(src5);
    s6 = vec_unpackl(src6);
    s7 = vec_unpackl(src7);
    s8 = vec_unpackh(src0);
    s9 = vec_unpackh(src1);
    sA = vec_unpackh(src2);
    sB = vec_unpackh(src3);
    sC = vec_unpackh(src4);
    sD = vec_unpackh(src5);
    sE = vec_unpackh(src6);
    sF = vec_unpackh(src7);
    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
    SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
    SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
    src0 = vec_pack(s8, s0);
    src1 = vec_pack(s9, s1);
    src2 = vec_pack(sA, s2);
    src3 = vec_pack(sB, s3);
    src4 = vec_pack(sC, s4);
    src5 = vec_pack(sD, s5);
    src6 = vec_pack(sE, s6);
    src7 = vec_pack(sF, s7);

    vec_st(src0,  0, block);
    vec_st(src1, 16, block);
    vec_st(src2, 32, block);
    vec_st(src3, 48, block);
    vec_st(src4, 64, block);
    vec_st(src5, 80, block);
    vec_st(src6, 96, block);
    vec_st(src7,112, block);
}

/** Do inverse transform on 8x4 part of block
*/
static void vc1_inv_trans_8x4_altivec(DCTELEM block[64], int n)
{
    vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
    vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
    vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
    vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
    const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
    const vector unsigned int vec_7 = vec_splat_u32(7);
    const vector unsigned int vec_5 = vec_splat_u32(5);
    const vector unsigned int vec_4 = vec_splat_u32(4);
    const vector  signed int vec_4s = vec_splat_s32(4);
    const vector unsigned int vec_3 = vec_splat_u32(3);
    const vector unsigned int vec_2 = vec_splat_u32(2);
    const vector unsigned int vec_1 = vec_splat_u32(1);

    src0 = vec_ld(  0, block);
    src1 = vec_ld( 16, block);
    src2 = vec_ld( 32, block);
    src3 = vec_ld( 48, block);
    src4 = vec_ld( 64, block);
    src5 = vec_ld( 80, block);
    src6 = vec_ld( 96, block);
    src7 = vec_ld(112, block);

    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
    s0 = vec_unpackl(src0);
    s1 = vec_unpackl(src1);
    s2 = vec_unpackl(src2);
    s3 = vec_unpackl(src3);
    s4 = vec_unpackl(src4);
    s5 = vec_unpackl(src5);
    s6 = vec_unpackl(src6);
    s7 = vec_unpackl(src7);
    s8 = vec_unpackh(src0);
    s9 = vec_unpackh(src1);
    sA = vec_unpackh(src2);
    sB = vec_unpackh(src3);
    sC = vec_unpackh(src4);
    sD = vec_unpackh(src5);
    sE = vec_unpackh(src6);
    sF = vec_unpackh(src7);
    STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
    SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
    STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
    SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
    src0 = vec_pack(s8, s0);
    src1 = vec_pack(s9, s1);
    src2 = vec_pack(sA, s2);
    src3 = vec_pack(sB, s3);
    src4 = vec_pack(sC, s4);
    src5 = vec_pack(sD, s5);
    src6 = vec_pack(sE, s6);
    src7 = vec_pack(sF, s7);
    TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);

    if(!n){ // upper half of block
        s0 = vec_unpackh(src0);
        s1 = vec_unpackh(src1);
        s2 = vec_unpackh(src2);
        s3 = vec_unpackh(src3);
        s8 = vec_unpackl(src0);
        s9 = vec_unpackl(src1);
        sA = vec_unpackl(src2);
        sB = vec_unpackl(src3);
        STEP4(s0, s1, s2, s3, vec_64);
        SHIFT_VERT4(s0, s1, s2, s3);
        STEP4(s8, s9, sA, sB, vec_64);
        SHIFT_VERT4(s8, s9, sA, sB);
        src0 = vec_pack(s0, s8);
        src1 = vec_pack(s1, s9);
        src2 = vec_pack(s2, sA);
        src3 = vec_pack(s3, sB);

        vec_st(src0,  0, block);
        vec_st(src1, 16, block);
        vec_st(src2, 32, block);
        vec_st(src3, 48, block);
    } else { //lower half of block
        s0 = vec_unpackh(src4);
        s1 = vec_unpackh(src5);
        s2 = vec_unpackh(src6);
        s3 = vec_unpackh(src7);
        s8 = vec_unpackl(src4);
        s9 = vec_unpackl(src5);
        sA = vec_unpackl(src6);
        sB = vec_unpackl(src7);
        STEP4(s0, s1, s2, s3, vec_64);
        SHIFT_VERT4(s0, s1, s2, s3);
        STEP4(s8, s9, sA, sB, vec_64);
        SHIFT_VERT4(s8, s9, sA, sB);
        src4 = vec_pack(s0, s8);
        src5 = vec_pack(s1, s9);
        src6 = vec_pack(s2, sA);
        src7 = vec_pack(s3, sB);

        vec_st(src4, 64, block);
        vec_st(src5, 80, block);
        vec_st(src6, 96, block);
        vec_st(src7,112, block);
    }
}


void vc1dsp_init_altivec(DSPContext* dsp, AVCodecContext *avctx) {
    dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
    dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
}