view ac3dec.c @ 233:3f5b72726118 libavcodec

- More work on preliminary bit rate control, just to be able to get an average variance for picture's MBs so we can adjust qscale on the MB layer.
author pulento
date Sun, 10 Feb 2002 06:10:50 +0000
parents 5aa6292a1660
children 289eb941b8ba
line wrap: on
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/*
 * AC3 decoder
 * Copyright (c) 2001 Gerard Lantau.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
#include "avcodec.h"
#include "libac3/ac3.h"

/* currently, I use libac3 which is Copyright (C) Aaron Holtzman and
   released under the GPL license. I may reimplement it someday... */
typedef struct AC3DecodeState {
    UINT8 inbuf[4096]; /* input buffer */
    UINT8 *inbuf_ptr;
    int frame_size;
    int flags;
    ac3_state_t state;
} AC3DecodeState;

static int ac3_decode_init(AVCodecContext *avctx)
{
    AC3DecodeState *s = avctx->priv_data;

    ac3_init ();
    s->inbuf_ptr = s->inbuf;
    s->frame_size = 0;
    return 0;
}

stream_samples_t samples;

/**** the following two functions comes from ac3dec */
static inline int blah (int32_t i)
{
    if (i > 0x43c07fff)
	return 32767;
    else if (i < 0x43bf8000)
	return -32768;
    else
	return i - 0x43c00000;
}

static inline void float_to_int (float * _f, INT16 * s16) 
{
    int i;
    int32_t * f = (int32_t *) _f;	// XXX assumes IEEE float format

    for (i = 0; i < 256; i++) {
	s16[2*i] = blah (f[i]);
	s16[2*i+1] = blah (f[i+256]);
    }
}

static inline void float_to_int_mono (float * _f, INT16 * s16) 
{
    int i;
    int32_t * f = (int32_t *) _f;	// XXX assumes IEEE float format

    for (i = 0; i < 256; i++) {
	s16[i] = blah (f[i]);
    }
}

/**** end */

#define HEADER_SIZE 7

static int ac3_decode_frame(AVCodecContext *avctx, 
                            void *data, int *data_size,
                            UINT8 *buf, int buf_size)
{
    AC3DecodeState *s = avctx->priv_data;
    UINT8 *buf_ptr;
    int flags, i, len;
    int sample_rate, bit_rate;
    short *out_samples = data;
    float level;

    *data_size = 0;
    buf_ptr = buf;
    while (buf_size > 0) {
        len = s->inbuf_ptr - s->inbuf;
        if (s->frame_size == 0) {
            /* no header seen : find one. We need at least 7 bytes to parse it */
            len = HEADER_SIZE - len;
            if (len > buf_size)
                len = buf_size;
            memcpy(s->inbuf_ptr, buf_ptr, len);
            buf_ptr += len;
            s->inbuf_ptr += len;
            buf_size -= len;
            if ((s->inbuf_ptr - s->inbuf) == HEADER_SIZE) {
                len = ac3_syncinfo (s->inbuf, &s->flags, &sample_rate, &bit_rate);
                if (len == 0) {
                    /* no sync found : move by one byte (inefficient, but simple!) */
                    memcpy(s->inbuf, s->inbuf + 1, HEADER_SIZE - 1);
                    s->inbuf_ptr--;
                } else {
                    s->frame_size = len;
                    /* update codec info */
                    avctx->sample_rate = sample_rate;
                    if ((s->flags & AC3_CHANNEL_MASK) == AC3_MONO)
                        avctx->channels = 1;
                    else
                        avctx->channels = 2;
                    avctx->bit_rate = bit_rate;
                }
            }
        } else if (len < s->frame_size) {
            len = s->frame_size - len;
            if (len > buf_size)
                len = buf_size;
            
            memcpy(s->inbuf_ptr, buf_ptr, len);
            buf_ptr += len;
            s->inbuf_ptr += len;
            buf_size -= len;
        } else {
            if (avctx->channels == 1)
                flags = AC3_MONO;
            else
                flags = AC3_STEREO;

            flags |= AC3_ADJUST_LEVEL;
            level = 1;
            if (ac3_frame (&s->state, s->inbuf, &flags, &level, 384)) {
            fail:
                s->inbuf_ptr = s->inbuf;
                s->frame_size = 0;
                continue;
            }
            for (i = 0; i < 6; i++) {
                if (ac3_block (&s->state))
                    goto fail;
                if (avctx->channels == 1)
                    float_to_int_mono (*samples, out_samples + i * 256);
                else
                    float_to_int (*samples, out_samples + i * 512);
            }
            s->inbuf_ptr = s->inbuf;
            s->frame_size = 0;
            *data_size = 6 * avctx->channels * 256 * sizeof(INT16);
            break;
        }
    }
    return buf_ptr - buf;
}

static int ac3_decode_end(AVCodecContext *s)
{
    return 0;
}

AVCodec ac3_decoder = {
    "ac3",
    CODEC_TYPE_AUDIO,
    CODEC_ID_AC3,
    sizeof(AC3DecodeState),
    ac3_decode_init,
    NULL,
    ac3_decode_end,
    ac3_decode_frame,
};