view qdm2_tablegen.c @ 12334:435319d67bd8 libavcodec

Use word-writing instead of dword-writing (with two cached but otherwise unchanged bytes) in the horizontal simple loopfilter. This makes the filter quite a bit faster in itself (~30 cycles less on Core1), probably mostly because we don't need a complex 4x4 transpose, but only a simple byte interleave. Also allows using pextrw on SSE4, which speeds up even more (e.g. 25% faster on Core i7).
author rbultje
date Sat, 31 Jul 2010 23:13:15 +0000
parents 263b4ef7ad87
children
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/*
 * Generate a header file for hardcoded QDM2 tables
 *
 * Copyright (c) 2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include <stdlib.h>
#define CONFIG_HARDCODED_TABLES 0
#include "qdm2_tablegen.h"
#include "tableprint.h"

int main(void)
{
    softclip_table_init();
    rnd_table_init();
    init_noise_samples();

    write_fileheader();

    WRITE_ARRAY("static const", uint16_t, softclip_table);
    WRITE_ARRAY("static const", float, noise_table);
    WRITE_ARRAY("static const", float, noise_samples);

    WRITE_2D_ARRAY("static const", uint8_t, random_dequant_index);
    WRITE_2D_ARRAY("static const", uint8_t, random_dequant_type24);

    return 0;
}