view vdpau_internal.h @ 10320:44f31c1c9acc libavcodec

Make sure that dv encoder initializes all encoded packet data. The specification does not say which value to use for unused parts, so fill all unused bytes with 0xff, which is consistent with what DV usually uses for reserved or unused parts.
author reimar
date Tue, 29 Sep 2009 19:17:18 +0000
parents 2d7269e13a8d
children cdf5b1ed3500
line wrap: on
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/*
 * Video Decode and Presentation API for UNIX (VDPAU) is used for
 * HW decode acceleration for MPEG-1/2, H.264 and VC-1.
 *
 * Copyright (C) 2008 NVIDIA
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_VDPAU_INTERNAL_H
#define AVCODEC_VDPAU_INTERNAL_H

#include <stdint.h>
#include "mpegvideo.h"

void ff_vdpau_add_data_chunk(MpegEncContext *s, const uint8_t *buf,
                             int buf_size);

void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
                                    int buf_size, int slice_count);

void ff_vdpau_h264_set_reference_frames(MpegEncContext *s);
void ff_vdpau_h264_picture_complete(MpegEncContext *s);

void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf,
                                 int buf_size);

#endif /* AVCODEC_VDPAU_INTERNAL_H */