view rv30data.h @ 7354:456957d86106 libavcodec

My commit at r14340 was not the right solution. For a monochromatic frame, there will be only one centroid and it will be impossible to find three distinct ones. It is better to just avoid shifting if there are not three different centroids.
author vitor
date Wed, 23 Jul 2008 05:54:34 +0000
parents 337a95c66190
children c4a4495715dd
line wrap: on
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/*
 * RealVideo 3 decoder
 * copyright (c) 2007 Konstantin Shishkov
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file rv30data.h
 * miscellaneous RV30 tables
 */

#ifndef FFMPEG_RV30DATA_H
#define FFMPEG_RV30DATA_H

#include <stdint.h>

/** DC quantizer mapping for RV30 */
static const uint8_t rv30_luma_dc_quant[32] = {
     0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15,
    16, 17, 18, 19, 20, 21, 22, 22, 22, 23, 23, 23, 24, 24, 25, 25
};

/**
 * This table is used for storing the differences
 * between the predicted and the real intra type.
 */
static const uint8_t rv30_itype_code[9*9*2] = {
    0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 2, 0, 0, 3, 3, 0, 1, 2,
    2, 1, 0, 4, 4, 0, 3, 1, 1, 3, 0, 5, 5, 0, 2, 2, 1, 4,
    4, 1, 0, 6, 3, 2, 1, 5, 2, 3, 5, 1, 6, 0, 0, 7, 4, 2,
    2, 4, 3, 3, 6, 1, 1, 6, 7, 0, 0, 8, 5, 2, 4, 3, 2, 5,
    3, 4, 1, 7, 4, 4, 7, 1, 8, 0, 6, 2, 3, 5, 5, 3, 2, 6,
    1, 8, 2, 7, 7, 2, 8, 1, 5, 4, 4, 5, 3, 6, 6, 3, 8, 2,
    4, 6, 5, 5, 6, 4, 2, 8, 7, 3, 3, 7, 6, 5, 5, 6, 7, 4,
    4, 7, 8, 3, 3, 8, 7, 5, 8, 4, 5, 7, 4, 8, 6, 6, 7, 6,
    5, 8, 8, 5, 6, 7, 8, 6, 7, 7, 6, 8, 8, 7, 7, 8, 8, 8,
};

/**
 * This table is used for retrieving the current intra type
 * based on its neighbors and adjustment provided by
 * code read and decoded before.
 *
 * This is really a three-dimensional matrix with dimensions
 * [-1..9][-1..9][0..9]. The first and second coordinates are
 * detemined by the top and left neighbors (-1 if unavailable).
 */
static const uint8_t rv30_itype_from_context[900] = {
    0, 9, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,
    9, 9, 9, 9, 9, 9, 9, 9, 9,

    0, 1, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 1, 6, 4, 8, 5, 7, 3,
    1, 0, 2, 6, 5, 4, 3, 8, 7,
    2, 8, 0, 1, 7, 4, 3, 6, 5,
    2, 0, 1, 3, 8, 5, 4, 7, 6,
    2, 0, 1, 4, 6, 7, 8, 3, 5,
    0, 1, 5, 2, 6, 3, 8, 4, 7,
    0, 1, 6, 2, 4, 7, 5, 8, 3,
    2, 7, 0, 1, 4, 8, 6, 3, 5,
    2, 8, 0, 1, 7, 3, 4, 5, 6,

    1, 0, 9, 9, 9, 9, 9, 9, 9,
    1, 2, 5, 6, 3, 0, 4, 8, 7,
    1, 6, 2, 5, 3, 0, 4, 8, 7,
    2, 1, 7, 6, 8, 3, 5, 0, 4,
    1, 2, 5, 3, 6, 8, 4, 7, 0,
    1, 6, 2, 0, 4, 5, 8, 7, 3,
    1, 5, 2, 6, 3, 8, 4, 0, 7,
    1, 6, 0, 2, 4, 5, 7, 3, 8,
    2, 1, 7, 6, 0, 8, 5, 4, 3,
    1, 2, 7, 8, 3, 4, 5, 6, 0,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 1, 8, 7, 6, 5, 4, 3,
    1, 2, 0, 6, 5, 7, 4, 8, 3,
    2, 8, 7, 1, 0, 6, 4, 3, 5,
    2, 0, 8, 1, 3, 7, 5, 4, 6,
    2, 0, 4, 1, 7, 8, 6, 3, 5,
    2, 0, 1, 5, 8, 4, 6, 7, 3,
    2, 0, 6, 1, 4, 7, 8, 5, 3,
    2, 7, 8, 1, 0, 5, 4, 6, 3,
    2, 8, 7, 1, 0, 4, 3, 6, 5,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    0, 2, 1, 3, 5, 8, 6, 4, 7,
    1, 0, 2, 5, 3, 6, 4, 8, 7,
    2, 8, 1, 0, 3, 5, 7, 6, 4,
    3, 2, 5, 8, 1, 4, 6, 7, 0,
    4, 2, 0, 6, 1, 5, 8, 3, 7,
    5, 3, 1, 2, 8, 6, 4, 0, 7,
    1, 6, 0, 2, 4, 5, 8, 3, 7,
    2, 7, 0, 1, 5, 4, 8, 6, 3,
    2, 8, 3, 5, 1, 0, 7, 6, 4,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 6, 1, 4, 7, 5, 8, 3,
    1, 6, 2, 0, 4, 5, 3, 7, 8,
    2, 8, 7, 6, 4, 0, 1, 5, 3,
    4, 2, 1, 0, 6, 8, 3, 5, 7,
    4, 2, 6, 0, 1, 5, 7, 8, 3,
    1, 2, 5, 0, 6, 3, 4, 7, 8,
    6, 4, 0, 1, 2, 7, 5, 3, 8,
    2, 7, 4, 6, 0, 1, 8, 5, 3,
    2, 8, 7, 4, 6, 1, 3, 5, 0,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    5, 1, 2, 3, 6, 8, 0, 4, 7,
    1, 5, 6, 3, 2, 0, 4, 8, 7,
    2, 1, 5, 3, 6, 8, 7, 4, 0,
    5, 3, 1, 2, 6, 8, 4, 7, 0,
    1, 6, 2, 4, 5, 8, 0, 3, 7,
    5, 1, 3, 6, 2, 0, 8, 4, 7,
    1, 6, 5, 2, 0, 4, 3, 7, 8,
    2, 7, 1, 6, 5, 0, 8, 3, 4,
    2, 5, 1, 3, 6, 8, 4, 0, 7,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    1, 6, 2, 0, 5, 4, 3, 7, 8,
    1, 6, 5, 4, 2, 3, 0, 7, 8,
    2, 1, 6, 7, 4, 8, 5, 3, 0,
    2, 1, 6, 5, 8, 4, 3, 0, 7,
    6, 4, 1, 2, 0, 5, 7, 8, 3,
    1, 6, 5, 2, 3, 0, 4, 8, 7,
    6, 1, 4, 0, 2, 7, 5, 3, 8,
    2, 7, 4, 6, 1, 5, 0, 8, 3,
    2, 1, 6, 8, 4, 7, 3, 5, 0,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 4, 7, 6, 1, 8, 5, 3,
    6, 1, 2, 0, 4, 7, 5, 8, 3,
    2, 7, 8, 0, 1, 6, 4, 3, 5,
    2, 4, 0, 8, 3, 1, 7, 6, 5,
    4, 2, 7, 0, 6, 1, 8, 5, 3,
    2, 1, 0, 8, 5, 6, 7, 4, 3,
    2, 6, 4, 1, 7, 0, 5, 8, 3,
    2, 7, 4, 0, 8, 6, 1, 5, 3,
    2, 8, 7, 4, 1, 0, 3, 6, 5,

    9, 9, 9, 9, 9, 9, 9, 9, 9,
    2, 0, 8, 1, 3, 4, 6, 5, 7,
    1, 2, 0, 6, 8, 5, 7, 3, 4,
    2, 8, 7, 1, 0, 3, 6, 5, 4,
    8, 3, 2, 5, 1, 0, 4, 7, 6,
    2, 0, 4, 8, 5, 1, 7, 6, 3,
    2, 1, 0, 8, 5, 3, 6, 4, 7,
    2, 1, 6, 0, 8, 4, 5, 7, 3,
    2, 7, 8, 4, 0, 6, 1, 5, 3,
    2, 8, 3, 0, 7, 4, 1, 6, 5,
};
#endif /* FFMPEG_RV30DATA_H */