Mercurial > libavcodec.hg
view flicvideo.c @ 1875:45a1592dadca libavcodec
* moving some of the commonly used bit reading/writing functions
from common.c -> common.h so that they can be inlined.
+ performace gain ~1% (measured with DV decoding)
+ code bloat 0.05%
Looks like a win-win solution.
author | romansh |
---|---|
date | Fri, 12 Mar 2004 23:39:38 +0000 |
parents | e73a3b86565f |
children | 39ad6cd5d4a6 |
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/* * FLI/FLC Animation Video Decoder * Copyright (C) 2003, 2004 the ffmpeg project * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /** * @file flic.c * Autodesk Animator FLI/FLC Video Decoder * by Mike Melanson (melanson@pcisys.net) * for more information on the .fli/.flc file format and all of its many * variations, visit: * http://www.compuphase.com/flic.htm * * This decoder outputs PAL8 colorspace data. To use this decoder, be * sure that your demuxer sends the FLI file header to the decoder via * the extradata chunk in AVCodecContext. The chunk should be 128 bytes * large. The only exception is for FLI files from the game "Magic Carpet", * in which the header is only 12 bytes. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include "common.h" #include "avcodec.h" #include "bswap.h" #define FLI_256_COLOR 4 #define FLI_DELTA 7 #define FLI_COLOR 11 #define FLI_LC 12 #define FLI_BLACK 13 #define FLI_BRUN 15 #define FLI_COPY 16 #define FLI_MINI 18 #define LE_16(x) ((((uint8_t*)(x))[1] << 8) | ((uint8_t*)(x))[0]) #define LE_32(x) ((((uint8_t*)(x))[3] << 24) | \ (((uint8_t*)(x))[2] << 16) | \ (((uint8_t*)(x))[1] << 8) | \ ((uint8_t*)(x))[0]) typedef struct FlicDecodeContext { AVCodecContext *avctx; AVFrame frame; unsigned int palette[256]; int new_palette; int fli_type; /* either 0xAF11 or 0xAF12, affects palette resolution */ } FlicDecodeContext; static int flic_decode_init(AVCodecContext *avctx) { FlicDecodeContext *s = (FlicDecodeContext *)avctx->priv_data; unsigned char *fli_header = (unsigned char *)avctx->extradata; s->avctx = avctx; avctx->pix_fmt = PIX_FMT_PAL8; avctx->has_b_frames = 0; if (s->avctx->extradata_size == 12) { /* special case for magic carpet FLIs */ s->fli_type = 0xAF13; } else if (s->avctx->extradata_size == 128) { s->fli_type = LE_16(&fli_header[4]); } else { av_log(avctx, AV_LOG_ERROR, "Expected extradata of 12 or 128 bytes\n"); return -1; } s->frame.data[0] = NULL; s->new_palette = 0; return 0; } static int flic_decode_frame(AVCodecContext *avctx, void *data, int *data_size, uint8_t *buf, int buf_size) { FlicDecodeContext *s = (FlicDecodeContext *)avctx->priv_data; int stream_ptr = 0; int stream_ptr_after_color_chunk; int pixel_ptr; int palette_ptr; unsigned char palette_idx1; unsigned char palette_idx2; unsigned int frame_size; int num_chunks; unsigned int chunk_size; int chunk_type; int i, j; int color_packets; int color_changes; int color_shift; unsigned char r, g, b; int lines; int compressed_lines; int starting_line; signed short line_packets; int y_ptr; signed char byte_run; int pixel_skip; int pixel_countdown; unsigned char *pixels; s->frame.reference = 1; s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE; if (avctx->reget_buffer(avctx, &s->frame) < 0) { av_log(avctx, AV_LOG_ERROR, "reget_buffer() failed\n"); return -1; } pixels = s->frame.data[0]; frame_size = LE_32(&buf[stream_ptr]); stream_ptr += 6; /* skip the magic number */ num_chunks = LE_16(&buf[stream_ptr]); stream_ptr += 10; /* skip padding */ frame_size -= 16; /* iterate through the chunks */ while ((frame_size > 0) && (num_chunks > 0)) { chunk_size = LE_32(&buf[stream_ptr]); stream_ptr += 4; chunk_type = LE_16(&buf[stream_ptr]); stream_ptr += 2; switch (chunk_type) { case FLI_256_COLOR: case FLI_COLOR: stream_ptr_after_color_chunk = stream_ptr + chunk_size - 6; s->new_palette = 1; /* check special case: If this file is from the Magic Carpet * game and uses 6-bit colors even though it reports 256-color * chunks in a 0xAF12-type file (fli_type is set to 0xAF13 during * initialization) */ if ((chunk_type == FLI_256_COLOR) && (s->fli_type != 0xAF13)) color_shift = 0; else color_shift = 2; /* set up the palette */ color_packets = LE_16(&buf[stream_ptr]); stream_ptr += 2; palette_ptr = 0; for (i = 0; i < color_packets; i++) { /* first byte is how many colors to skip */ palette_ptr += buf[stream_ptr++]; /* next byte indicates how many entries to change */ color_changes = buf[stream_ptr++]; /* if there are 0 color changes, there are actually 256 */ if (color_changes == 0) color_changes = 256; for (j = 0; j < color_changes; j++) { /* wrap around, for good measure */ if (palette_ptr >= 256) palette_ptr = 0; r = buf[stream_ptr++] << color_shift; g = buf[stream_ptr++] << color_shift; b = buf[stream_ptr++] << color_shift; s->palette[palette_ptr++] = (r << 16) | (g << 8) | b; } } /* color chunks sometimes have weird 16-bit alignment issues; * therefore, take the hardline approach and set the stream_ptr * to the value calculated w.r.t. the size specified by the color * chunk header */ stream_ptr = stream_ptr_after_color_chunk; break; case FLI_DELTA: y_ptr = 0; compressed_lines = LE_16(&buf[stream_ptr]); stream_ptr += 2; while (compressed_lines > 0) { line_packets = LE_16(&buf[stream_ptr]); stream_ptr += 2; if (line_packets < 0) { line_packets = -line_packets; y_ptr += line_packets * s->frame.linesize[0]; } else { compressed_lines--; pixel_ptr = y_ptr; pixel_countdown = s->avctx->width; for (i = 0; i < line_packets; i++) { /* account for the skip bytes */ pixel_skip = buf[stream_ptr++]; pixel_ptr += pixel_skip; pixel_countdown -= pixel_skip; byte_run = buf[stream_ptr++]; if (byte_run < 0) { byte_run = -byte_run; palette_idx1 = buf[stream_ptr++]; palette_idx2 = buf[stream_ptr++]; for (j = 0; j < byte_run; j++, pixel_countdown -= 2) { pixels[pixel_ptr++] = palette_idx1; pixels[pixel_ptr++] = palette_idx2; } } else { for (j = 0; j < byte_run * 2; j++, pixel_countdown--) { palette_idx1 = buf[stream_ptr++]; pixels[pixel_ptr++] = palette_idx1; } } } y_ptr += s->frame.linesize[0]; } } break; case FLI_LC: /* line compressed */ starting_line = LE_16(&buf[stream_ptr]); stream_ptr += 2; y_ptr = 0; y_ptr += starting_line * s->frame.linesize[0]; compressed_lines = LE_16(&buf[stream_ptr]); stream_ptr += 2; while (compressed_lines > 0) { pixel_ptr = y_ptr; pixel_countdown = s->avctx->width; line_packets = buf[stream_ptr++]; if (line_packets > 0) { for (i = 0; i < line_packets; i++) { /* account for the skip bytes */ pixel_skip = buf[stream_ptr++]; pixel_ptr += pixel_skip; pixel_countdown -= pixel_skip; byte_run = buf[stream_ptr++]; if (byte_run > 0) { for (j = 0; j < byte_run; j++, pixel_countdown--) { palette_idx1 = buf[stream_ptr++]; pixels[pixel_ptr++] = palette_idx1; } } else { byte_run = -byte_run; palette_idx1 = buf[stream_ptr++]; for (j = 0; j < byte_run; j++, pixel_countdown--) { pixels[pixel_ptr++] = palette_idx1; } } } } y_ptr += s->frame.linesize[0]; compressed_lines--; } break; case FLI_BLACK: /* set the whole frame to color 0 (which is usually black) */ memset(pixels, 0, s->frame.linesize[0] * s->avctx->height); break; case FLI_BRUN: /* Byte run compression: This chunk type only occurs in the first * FLI frame and it will update the entire frame. */ y_ptr = 0; for (lines = 0; lines < s->avctx->height; lines++) { pixel_ptr = y_ptr; /* disregard the line packets; instead, iterate through all * pixels on a row */ stream_ptr++; pixel_countdown = s->avctx->width; while (pixel_countdown > 0) { byte_run = buf[stream_ptr++]; if (byte_run > 0) { palette_idx1 = buf[stream_ptr++]; for (j = 0; j < byte_run; j++) { pixels[pixel_ptr++] = palette_idx1; pixel_countdown--; if (pixel_countdown < 0) av_log(avctx, AV_LOG_ERROR, "pixel_countdown < 0 (%d)\n", pixel_countdown); } } else { /* copy bytes if byte_run < 0 */ byte_run = -byte_run; for (j = 0; j < byte_run; j++) { palette_idx1 = buf[stream_ptr++]; pixels[pixel_ptr++] = palette_idx1; pixel_countdown--; if (pixel_countdown < 0) av_log(avctx, AV_LOG_ERROR, "pixel_countdown < 0 (%d)\n", pixel_countdown); } } } y_ptr += s->frame.linesize[0]; } break; case FLI_COPY: /* copy the chunk (uncompressed frame) */ if (chunk_size - 6 > s->avctx->width * s->avctx->height) { av_log(avctx, AV_LOG_ERROR, "In chunk FLI_COPY : source data (%d bytes) " \ "bigger than image, skipping chunk\n", chunk_size - 6); stream_ptr += chunk_size - 6; } else { for (y_ptr = 0; y_ptr < s->frame.linesize[0] * s->avctx->height; y_ptr += s->frame.linesize[0]) { memcpy(&pixels[y_ptr], &buf[stream_ptr], s->avctx->width); stream_ptr += s->avctx->width; } } break; case FLI_MINI: /* some sort of a thumbnail? disregard this chunk... */ stream_ptr += chunk_size - 6; break; default: av_log(avctx, AV_LOG_ERROR, "Unrecognized chunk type: %d\n", chunk_type); break; } frame_size -= chunk_size; num_chunks--; } /* by the end of the chunk, the stream ptr should equal the frame * size (minus 1, possibly); if it doesn't, issue a warning */ if ((stream_ptr != buf_size) && (stream_ptr != buf_size - 1)) av_log(avctx, AV_LOG_ERROR, "Processed FLI chunk where chunk size = %d " \ "and final chunk ptr = %d\n", buf_size, stream_ptr); /* make the palette available on the way out */ // if (s->new_palette) { if (1) { memcpy(s->frame.data[1], s->palette, AVPALETTE_SIZE); s->frame.palette_has_changed = 1; s->new_palette = 0; } *data_size=sizeof(AVFrame); *(AVFrame*)data = s->frame; return buf_size; } static int flic_decode_end(AVCodecContext *avctx) { FlicDecodeContext *s = avctx->priv_data; if (s->frame.data[0]) avctx->release_buffer(avctx, &s->frame); return 0; } AVCodec flic_decoder = { "flic", CODEC_TYPE_VIDEO, CODEC_ID_FLIC, sizeof(FlicDecodeContext), flic_decode_init, NULL, flic_decode_end, flic_decode_frame, CODEC_CAP_DR1, NULL };