Mercurial > libavcodec.hg
view ppc/util_altivec.h @ 7983:47f50599b368 libavcodec
x264 has removed the b-rdo and bime options, and instead integrated
them into the subme number to attempt to reduce the number of
unnecessary options. subme now scales up to 9.
Patch by Jason Garett-Glaser %darkshikari A gmail P com%
author | gpoirier |
---|---|
date | Thu, 02 Oct 2008 19:05:35 +0000 |
parents | c4a4495715dd |
children | 7a463923ecd1 |
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/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file util_altivec.h * Contains misc utility macros and inline functions */ #ifndef AVCODEC_PPC_UTIL_ALTIVEC_H #define AVCODEC_PPC_UTIL_ALTIVEC_H #include <stdint.h> #include "config.h" #ifdef HAVE_ALTIVEC_H #include <altivec.h> #endif // used to build registers permutation vectors (vcprm) // the 's' are for words in the _s_econd vector #define WORD_0 0x00,0x01,0x02,0x03 #define WORD_1 0x04,0x05,0x06,0x07 #define WORD_2 0x08,0x09,0x0a,0x0b #define WORD_3 0x0c,0x0d,0x0e,0x0f #define WORD_s0 0x10,0x11,0x12,0x13 #define WORD_s1 0x14,0x15,0x16,0x17 #define WORD_s2 0x18,0x19,0x1a,0x1b #define WORD_s3 0x1c,0x1d,0x1e,0x1f #define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d} #define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d} // vcprmle is used to keep the same index as in the SSE version. // it's the same as vcprm, with the index inversed // ('le' is Little Endian) #define vcprmle(a,b,c,d) vcprm(d,c,b,a) // used to build inverse/identity vectors (vcii) // n is _n_egative, p is _p_ositive #define FLOAT_n -1. #define FLOAT_p 1. // Transpose 8x8 matrix of 16-bit elements (in-place) #define TRANSPOSE8(a,b,c,d,e,f,g,h) \ do { \ vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \ vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \ \ A1 = vec_mergeh (a, e); \ B1 = vec_mergel (a, e); \ C1 = vec_mergeh (b, f); \ D1 = vec_mergel (b, f); \ E1 = vec_mergeh (c, g); \ F1 = vec_mergel (c, g); \ G1 = vec_mergeh (d, h); \ H1 = vec_mergel (d, h); \ \ A2 = vec_mergeh (A1, E1); \ B2 = vec_mergel (A1, E1); \ C2 = vec_mergeh (B1, F1); \ D2 = vec_mergel (B1, F1); \ E2 = vec_mergeh (C1, G1); \ F2 = vec_mergel (C1, G1); \ G2 = vec_mergeh (D1, H1); \ H2 = vec_mergel (D1, H1); \ \ a = vec_mergeh (A2, E2); \ b = vec_mergel (A2, E2); \ c = vec_mergeh (B2, F2); \ d = vec_mergel (B2, F2); \ e = vec_mergeh (C2, G2); \ f = vec_mergel (C2, G2); \ g = vec_mergeh (D2, H2); \ h = vec_mergel (D2, H2); \ } while (0) /** \brief loads unaligned vector \a *src with offset \a offset and returns it */ static inline vector unsigned char unaligned_load(int offset, uint8_t *src) { register vector unsigned char first = vec_ld(offset, src); register vector unsigned char second = vec_ld(offset+15, src); register vector unsigned char mask = vec_lvsl(offset, src); return vec_perm(first, second, mask); } #endif /* AVCODEC_PPC_UTIL_ALTIVEC_H */