Mercurial > libavcodec.hg
view resample.c @ 8566:48a4d9f4c6f8 libavcodec
RV30 decoder passes possible frame sizes in extradata and selects
an appropriate frame size from them in slice, make my decoder do
that as well.
This fixes issue 779
author | kostya |
---|---|
date | Sun, 11 Jan 2009 08:03:45 +0000 |
parents | 1a93d3bbe3ee |
children | 04423b2f6e0b |
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/* * samplerate conversion for both audio and video * Copyright (c) 2000 Fabrice Bellard. * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file resample.c * samplerate conversion for both audio and video */ #include "avcodec.h" struct AVResampleContext; struct ReSampleContext { struct AVResampleContext *resample_context; short *temp[2]; int temp_len; float ratio; /* channel convert */ int input_channels, output_channels, filter_channels; }; /* n1: number of samples */ static void stereo_to_mono(short *output, short *input, int n1) { short *p, *q; int n = n1; p = input; q = output; while (n >= 4) { q[0] = (p[0] + p[1]) >> 1; q[1] = (p[2] + p[3]) >> 1; q[2] = (p[4] + p[5]) >> 1; q[3] = (p[6] + p[7]) >> 1; q += 4; p += 8; n -= 4; } while (n > 0) { q[0] = (p[0] + p[1]) >> 1; q++; p += 2; n--; } } /* n1: number of samples */ static void mono_to_stereo(short *output, short *input, int n1) { short *p, *q; int n = n1; int v; p = input; q = output; while (n >= 4) { v = p[0]; q[0] = v; q[1] = v; v = p[1]; q[2] = v; q[3] = v; v = p[2]; q[4] = v; q[5] = v; v = p[3]; q[6] = v; q[7] = v; q += 8; p += 4; n -= 4; } while (n > 0) { v = p[0]; q[0] = v; q[1] = v; q += 2; p += 1; n--; } } /* XXX: should use more abstract 'N' channels system */ static void stereo_split(short *output1, short *output2, short *input, int n) { int i; for(i=0;i<n;i++) { *output1++ = *input++; *output2++ = *input++; } } static void stereo_mux(short *output, short *input1, short *input2, int n) { int i; for(i=0;i<n;i++) { *output++ = *input1++; *output++ = *input2++; } } static void ac3_5p1_mux(short *output, short *input1, short *input2, int n) { int i; short l,r; for(i=0;i<n;i++) { l=*input1++; r=*input2++; *output++ = l; /* left */ *output++ = (l/2)+(r/2); /* center */ *output++ = r; /* right */ *output++ = 0; /* left surround */ *output++ = 0; /* right surroud */ *output++ = 0; /* low freq */ } } ReSampleContext *audio_resample_init(int output_channels, int input_channels, int output_rate, int input_rate) { ReSampleContext *s; if ( input_channels > 2) { av_log(NULL, AV_LOG_ERROR, "Resampling with input channels greater than 2 unsupported.\n"); return NULL; } s = av_mallocz(sizeof(ReSampleContext)); if (!s) { av_log(NULL, AV_LOG_ERROR, "Can't allocate memory for resample context.\n"); return NULL; } s->ratio = (float)output_rate / (float)input_rate; s->input_channels = input_channels; s->output_channels = output_channels; s->filter_channels = s->input_channels; if (s->output_channels < s->filter_channels) s->filter_channels = s->output_channels; /* * AC-3 output is the only case where filter_channels could be greater than 2. * input channels can't be greater than 2, so resample the 2 channels and then * expand to 6 channels after the resampling. */ if(s->filter_channels>2) s->filter_channels = 2; #define TAPS 16 s->resample_context= av_resample_init(output_rate, input_rate, TAPS, 10, 0, 0.8); return s; } /* resample audio. 'nb_samples' is the number of input samples */ /* XXX: optimize it ! */ int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples) { int i, nb_samples1; short *bufin[2]; short *bufout[2]; short *buftmp2[2], *buftmp3[2]; int lenout; if (s->input_channels == s->output_channels && s->ratio == 1.0 && 0) { /* nothing to do */ memcpy(output, input, nb_samples * s->input_channels * sizeof(short)); return nb_samples; } /* XXX: move those malloc to resample init code */ for(i=0; i<s->filter_channels; i++){ bufin[i]= av_malloc( (nb_samples + s->temp_len) * sizeof(short) ); memcpy(bufin[i], s->temp[i], s->temp_len * sizeof(short)); buftmp2[i] = bufin[i] + s->temp_len; } /* make some zoom to avoid round pb */ lenout= 4*nb_samples * s->ratio + 16; bufout[0]= av_malloc( lenout * sizeof(short) ); bufout[1]= av_malloc( lenout * sizeof(short) ); if (s->input_channels == 2 && s->output_channels == 1) { buftmp3[0] = output; stereo_to_mono(buftmp2[0], input, nb_samples); } else if (s->output_channels >= 2 && s->input_channels == 1) { buftmp3[0] = bufout[0]; memcpy(buftmp2[0], input, nb_samples*sizeof(short)); } else if (s->output_channels >= 2) { buftmp3[0] = bufout[0]; buftmp3[1] = bufout[1]; stereo_split(buftmp2[0], buftmp2[1], input, nb_samples); } else { buftmp3[0] = output; memcpy(buftmp2[0], input, nb_samples*sizeof(short)); } nb_samples += s->temp_len; /* resample each channel */ nb_samples1 = 0; /* avoid warning */ for(i=0;i<s->filter_channels;i++) { int consumed; int is_last= i+1 == s->filter_channels; nb_samples1 = av_resample(s->resample_context, buftmp3[i], bufin[i], &consumed, nb_samples, lenout, is_last); s->temp_len= nb_samples - consumed; s->temp[i]= av_realloc(s->temp[i], s->temp_len*sizeof(short)); memcpy(s->temp[i], bufin[i] + consumed, s->temp_len*sizeof(short)); } if (s->output_channels == 2 && s->input_channels == 1) { mono_to_stereo(output, buftmp3[0], nb_samples1); } else if (s->output_channels == 2) { stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1); } else if (s->output_channels == 6) { ac3_5p1_mux(output, buftmp3[0], buftmp3[1], nb_samples1); } for(i=0; i<s->filter_channels; i++) av_free(bufin[i]); av_free(bufout[0]); av_free(bufout[1]); return nb_samples1; } void audio_resample_close(ReSampleContext *s) { av_resample_close(s->resample_context); av_freep(&s->temp[0]); av_freep(&s->temp[1]); av_free(s); }