Mercurial > libavcodec.hg
view a64tables.h @ 12451:4c3e6ff1237e libavcodec
Rename h264_weight_sse2.asm to h264_weight.asm; add 16x8/8x16/8x4 non-square
biweight code to sse2/ssse3; add sse2 weight code; and use that same code to
create mmx2 functions also, so that the inline asm in h264dsp_mmx.c can be
removed. OK'ed by Jason on IRC.
author | rbultje |
---|---|
date | Wed, 01 Sep 2010 20:56:16 +0000 |
parents | 7cf900245fce |
children |
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/* * a64 video encoder - tables used by a64 encoders * Copyright (c) 2009 Tobias Bindhammer * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * a64 video encoder - tables used by a64 encoders */ #ifndef AVCODEC_A64TABLES_H #define AVCODEC_A64TABLES_H #include <stdint.h> /** * dither patterns used vor rendering the multicolor charset */ static const uint8_t multi_dither_patterns[9][4][4] = { { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0} }, { {1, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 0} }, { {1, 0, 0, 0}, {0, 0, 1, 0}, {0, 1, 0, 0}, {0, 0, 0, 1} }, { {1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}, {0, 1, 0, 1} }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 0, 1, 0}, {0, 1, 0, 1} }, { {1, 1, 1, 0}, {0, 1, 0, 1}, {1, 0, 1, 1}, {0, 1, 0, 1} }, { {0, 1, 1, 1}, {1, 1, 0, 1}, {1, 0, 1, 1}, {1, 1, 1, 0} }, { {0, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 0, 1}, {1, 1, 1, 1} }, { {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1} }, }; static const uint8_t interlaced_dither_patterns[9][8][4] = { { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, }, { {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, }, { {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 1, 0, 1}, {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 1, 0, 1}, }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {0, 0, 0, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {0, 0, 0, 0}, }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {1, 0, 1, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {1, 0, 1, 0}, }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 1, 1, 1}, {1, 0, 1, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 1, 1, 1}, {1, 0, 1, 0}, }, { {1, 0, 1, 0}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, {1, 0, 1, 0}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, }, { {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, }, { {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, } }; #endif /* AVCODEC_A64TABLES_H */