view adx.h @ 12451:4c3e6ff1237e libavcodec

Rename h264_weight_sse2.asm to h264_weight.asm; add 16x8/8x16/8x4 non-square biweight code to sse2/ssse3; add sse2 weight code; and use that same code to create mmx2 functions also, so that the inline asm in h264dsp_mmx.c can be removed. OK'ed by Jason on IRC.
author rbultje
date Wed, 01 Sep 2010 20:56:16 +0000
parents 7dd2a45249a9
children
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/*
 * ADX ADPCM codecs
 * Copyright (c) 2001,2003 BERO
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file
 * SEGA CRI adx codecs.
 *
 * Reference documents:
 * http://ku-www.ss.titech.ac.jp/~yatsushi/adx.html
 * adx2wav & wav2adx http://www.geocities.co.jp/Playtown/2004/
 */

#ifndef AVCODEC_ADX_H
#define AVCODEC_ADX_H

typedef struct {
    int s1,s2;
} PREV;

typedef struct {
    PREV prev[2];
    int header_parsed;
    unsigned char dec_temp[18*2];
    int in_temp;
} ADXContext;

#define    BASEVOL   0x4000
#define    SCALE1    0x7298
#define    SCALE2    0x3350

#endif /* AVCODEC_ADX_H */