Mercurial > libavcodec.hg
view cga_data.h @ 12451:4c3e6ff1237e libavcodec
Rename h264_weight_sse2.asm to h264_weight.asm; add 16x8/8x16/8x4 non-square
biweight code to sse2/ssse3; add sse2 weight code; and use that same code to
create mmx2 functions also, so that the inline asm in h264dsp_mmx.c can be
removed. OK'ed by Jason on IRC.
author | rbultje |
---|---|
date | Wed, 01 Sep 2010 20:56:16 +0000 |
parents | 0f0035942790 |
children |
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/* * CGA/EGA/VGA ROM data * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * CGA/EGA/VGA ROM data */ #ifndef AVCODEC_CGA_DATA_H #define AVCODEC_CGA_DATA_H #include <stdint.h> extern const uint8_t ff_cga_font[2048]; extern const uint8_t ff_vga16_font[4096]; extern const uint32_t ff_cga_palette[16]; extern const uint32_t ff_ega_palette[64]; /** * Draw CGA/EGA/VGA font to 8-bit pixel buffer * * @param dst Destination pixel buffer * @param linesize Linesize (pixels) * @param font Font table. We assume font width is always 8 pixels wide. * @param font_height Font height (pixels) * @param fg,bg Foreground and background palette index * @param ch Character to draw */ void ff_draw_pc_font(uint8_t *dst, int linesize, const uint8_t *font, int font_height, int ch, int fg, int bg); #endif