view h264dspenc.c @ 10300:4d1b9ca628fc libavcodec

Drop unused args from vector_fmul_add_add, simpify code, and rename The src3 and step arguments to vector_fmul_add_add() are always zero and one, respectively. This removes these arguments from the function, simplifies the code accordingly, and renames the function to better match the new operation.
author mru
date Sun, 27 Sep 2009 16:51:54 +0000
parents e9d9d946f213
children bf309c7ce615
line wrap: on
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/*
 * H.264/MPEG-4 Part 10 (Base profile) encoder.
 *
 * DSP functions
 *
 * Copyright (c) 2006 Expertisecentrum Digitale Media, UHasselt
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file libavcodec/h264dspenc.c
 * H.264 encoder related DSP utils
 *
 */

#include "dsputil.h"

#define  H264_DCT_PART1(X) \
         a = block[0][X]+block[3][X]; \
         c = block[0][X]-block[3][X]; \
         b = block[1][X]+block[2][X]; \
         d = block[1][X]-block[2][X]; \
         pieces[0][X] = a+b; \
         pieces[2][X] = a-b; \
         pieces[1][X] = (c<<1)+d; \
         pieces[3][X] = c-(d<<1);

#define  H264_DCT_PART2(X) \
         a = pieces[X][0]+pieces[X][3]; \
         c = pieces[X][0]-pieces[X][3]; \
         b = pieces[X][1]+pieces[X][2]; \
         d = pieces[X][1]-pieces[X][2]; \
         block[0][X] = a+b; \
         block[2][X] = a-b; \
         block[1][X] = (c<<1)+d; \
         block[3][X] = c-(d<<1);

/**
 * Transform the provided matrix using the H.264 modified DCT.
 * @note
 * we'll always work with transposed input blocks, to avoid having to make a
 * distinction between C and mmx implementations.
 *
 * @param block transposed input block
 */
static void h264_dct_c(DCTELEM block[4][4])
{
    DCTELEM pieces[4][4];
    DCTELEM a, b, c, d;

    H264_DCT_PART1(0);
    H264_DCT_PART1(1);
    H264_DCT_PART1(2);
    H264_DCT_PART1(3);
    H264_DCT_PART2(0);
    H264_DCT_PART2(1);
    H264_DCT_PART2(2);
    H264_DCT_PART2(3);
}

void ff_h264dspenc_init(DSPContext* c, AVCodecContext *avctx)
{
    c->h264_dct = h264_dct_c;
}