view s3tc.c @ 12089:5638941ec8ef libavcodec

PPC: convert Altivec FFT to pure assembler On PPC a leaf function has a 288-byte red zone below the stack pointer, sparing these functions the chore of setting up a full stack frame. When a function call is disguised within an inline asm block, the compiler might not adjust the stack pointer as required before a function call, resulting in the red zone being clobbered. Moving the entire function to pure asm avoids this problem and also results in somewhat better code.
author mru
date Sun, 04 Jul 2010 18:33:47 +0000
parents 2acf0ae7b041
children
line wrap: on
line source

/*
 * S3 Texture Compression (S3TC) decoding functions
 * Copyright (c) 2007 by Ivo van Poorten
 *
 * see also: http://wiki.multimedia.cx/index.php?title=S3TC
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavutil/intreadwrite.h"
#include "avcodec.h"
#include "s3tc.h"

static inline void dxt1_decode_pixels(const uint8_t *s, uint32_t *d,
                                      unsigned int qstride, unsigned int flag,
                                      uint64_t alpha) {
    unsigned int x, y, c0, c1, a = (!flag * 255) << 24;
    unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3;
    uint32_t colors[4], pixels;

    c0 = AV_RL16(s);
    c1 = AV_RL16(s+2);

    rb0  = (c0<<3 | c0<<8) & 0xf800f8;
    rb1  = (c1<<3 | c1<<8) & 0xf800f8;
    rb0 +=        (rb0>>5) & 0x070007;
    rb1 +=        (rb1>>5) & 0x070007;
    g0   =        (c0 <<5) & 0x00fc00;
    g1   =        (c1 <<5) & 0x00fc00;
    g0  +=        (g0 >>6) & 0x000300;
    g1  +=        (g1 >>6) & 0x000300;

    colors[0] = rb0 + g0 + a;
    colors[1] = rb1 + g1 + a;

    if (c0 > c1 || flag) {
        rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff;
        rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff;
        g2  = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00;
        g3  = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00;
        colors[3] = rb3 + g3 + a;
    } else {
        rb2 = ((rb0+rb1) >> 1) & 0xff00ff;
        g2  = ((g0 +g1 ) >> 1) & 0x00ff00;
        colors[3] = 0;
    }

    colors[2] = rb2 + g2 + a;

    pixels = AV_RL32(s+4);
    for (y=0; y<4; y++) {
        for (x=0; x<4; x++) {
            a        = (alpha & 0x0f) << 28;
            a       += a >> 4;
            d[x]     = a + colors[pixels&3];
            pixels >>= 2;
            alpha  >>= 4;
        }
        d += qstride;
    }
}

void ff_decode_dxt1(const uint8_t *s, uint8_t *dst,
                    const unsigned int w, const unsigned int h,
                    const unsigned int stride) {
    unsigned int bx, by, qstride = stride/4;
    uint32_t *d = (uint32_t *) dst;

    for (by=0; by < h/4; by++, d += stride-w)
        for (bx=0; bx < w/4; bx++, s+=8, d+=4)
            dxt1_decode_pixels(s, d, qstride, 0, 0LL);
}

void ff_decode_dxt3(const uint8_t *s, uint8_t *dst,
                    const unsigned int w, const unsigned int h,
                    const unsigned int stride) {
    unsigned int bx, by, qstride = stride/4;
    uint32_t *d = (uint32_t *) dst;

    for (by=0; by < h/4; by++, d += stride-w)
        for (bx=0; bx < w/4; bx++, s+=16, d+=4)
            dxt1_decode_pixels(s+8, d, qstride, 1, AV_RL64(s));
}