Mercurial > libavcodec.hg
view svq1.c @ 12089:5638941ec8ef libavcodec
PPC: convert Altivec FFT to pure assembler
On PPC a leaf function has a 288-byte red zone below the stack pointer,
sparing these functions the chore of setting up a full stack frame.
When a function call is disguised within an inline asm block, the
compiler might not adjust the stack pointer as required before a
function call, resulting in the red zone being clobbered.
Moving the entire function to pure asm avoids this problem and also
results in somewhat better code.
author | mru |
---|---|
date | Sun, 04 Jul 2010 18:33:47 +0000 |
parents | 7dd2a45249a9 |
children |
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/* * SVQ1 decoder * ported to MPlayer by Arpi <arpi@thot.banki.hu> * ported to libavcodec by Nick Kurshev <nickols_k@mail.ru> * * Copyright (C) 2002 the xine project * Copyright (C) 2002 the ffmpeg project * * SVQ1 Encoder (c) 2004 Mike Melanson <melanson@pcisys.net> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * Sorenson Vector Quantizer #1 (SVQ1) video codec. * For more information of the SVQ1 algorithm, visit: * http://www.pcisys.net/~melanson/codecs/ */ #include "svq1.h" #include "svq1_cb.h" #include "svq1_vlc.h" /* standard video sizes */ const struct svq1_frame_size ff_svq1_frame_size_table[7] = { { 160, 120 }, { 128, 96 }, { 176, 144 }, { 352, 288 }, { 704, 576 }, { 240, 180 }, { 320, 240 } };