Mercurial > libavcodec.hg
view ppc/vp3dsp_altivec.c @ 11576:56b71cbf22ac libavcodec
Change bidir refine hash code so we only need to perform a single
hash calculation for the whole function.
negligibly faster (about 0.1%)
author | michael |
---|---|
date | Fri, 02 Apr 2010 12:34:08 +0000 |
parents | 50415a8f1451 |
children |
line wrap: on
line source
/* * Copyright (C) 2009 David Conrad * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavcodec/dsputil.h" #include "util_altivec.h" #include "types_altivec.h" #include "dsputil_altivec.h" static const vec_s16 constants = {0, 64277, 60547, 54491, 46341, 36410, 25080, 12785}; static const vec_u8 interleave_high = {0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29}; #define IDCT_START \ vec_s16 A, B, C, D, Ad, Bd, Cd, Dd, E, F, G, H;\ vec_s16 Ed, Gd, Add, Bdd, Fd, Hd;\ vec_s16 eight = vec_splat_s16(8);\ vec_u16 four = vec_splat_u16(4);\ \ vec_s16 C1 = vec_splat(constants, 1);\ vec_s16 C2 = vec_splat(constants, 2);\ vec_s16 C3 = vec_splat(constants, 3);\ vec_s16 C4 = vec_splat(constants, 4);\ vec_s16 C5 = vec_splat(constants, 5);\ vec_s16 C6 = vec_splat(constants, 6);\ vec_s16 C7 = vec_splat(constants, 7);\ \ vec_s16 b0 = vec_ld(0x00, block);\ vec_s16 b1 = vec_ld(0x10, block);\ vec_s16 b2 = vec_ld(0x20, block);\ vec_s16 b3 = vec_ld(0x30, block);\ vec_s16 b4 = vec_ld(0x40, block);\ vec_s16 b5 = vec_ld(0x50, block);\ vec_s16 b6 = vec_ld(0x60, block);\ vec_s16 b7 = vec_ld(0x70, block); // these functions do (a*C)>>16 // things are tricky because a is signed, but C unsigned. // M15 is used if C fits in 15 bit unsigned (C6,C7) // M16 is used if C requires 16 bits unsigned static inline vec_s16 M15(vec_s16 a, vec_s16 C) { return (vec_s16)vec_perm(vec_mule(a,C), vec_mulo(a,C), interleave_high); } static inline vec_s16 M16(vec_s16 a, vec_s16 C) { return vec_add(a, M15(a, C)); } #define IDCT_1D(ADD, SHIFT)\ A = vec_add(M16(b1, C1), M15(b7, C7));\ B = vec_sub(M15(b1, C7), M16(b7, C1));\ C = vec_add(M16(b3, C3), M16(b5, C5));\ D = vec_sub(M16(b5, C3), M16(b3, C5));\ \ Ad = M16(vec_sub(A, C), C4);\ Bd = M16(vec_sub(B, D), C4);\ \ Cd = vec_add(A, C);\ Dd = vec_add(B, D);\ \ E = ADD(M16(vec_add(b0, b4), C4));\ F = ADD(M16(vec_sub(b0, b4), C4));\ \ G = vec_add(M16(b2, C2), M15(b6, C6));\ H = vec_sub(M15(b2, C6), M16(b6, C2));\ \ Ed = vec_sub(E, G);\ Gd = vec_add(E, G);\ \ Add = vec_add(F, Ad);\ Bdd = vec_sub(Bd, H);\ \ Fd = vec_sub(F, Ad);\ Hd = vec_add(Bd, H);\ \ b0 = SHIFT(vec_add(Gd, Cd));\ b7 = SHIFT(vec_sub(Gd, Cd));\ \ b1 = SHIFT(vec_add(Add, Hd));\ b2 = SHIFT(vec_sub(Add, Hd));\ \ b3 = SHIFT(vec_add(Ed, Dd));\ b4 = SHIFT(vec_sub(Ed, Dd));\ \ b5 = SHIFT(vec_add(Fd, Bdd));\ b6 = SHIFT(vec_sub(Fd, Bdd)); #define NOP(a) a #define ADD8(a) vec_add(a, eight) #define SHIFT4(a) vec_sra(a, four) void ff_vp3_idct_altivec(DCTELEM block[64]) { IDCT_START IDCT_1D(NOP, NOP) TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7); IDCT_1D(ADD8, SHIFT4) vec_st(b0, 0x00, block); vec_st(b1, 0x10, block); vec_st(b2, 0x20, block); vec_st(b3, 0x30, block); vec_st(b4, 0x40, block); vec_st(b5, 0x50, block); vec_st(b6, 0x60, block); vec_st(b7, 0x70, block); } void ff_vp3_idct_put_altivec(uint8_t *dst, int stride, DCTELEM block[64]) { vec_u8 t; IDCT_START // pixels are signed; so add 128*16 in addition to the normal 8 vec_s16 v2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11)); eight = vec_add(eight, v2048); IDCT_1D(NOP, NOP) TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7); IDCT_1D(ADD8, SHIFT4) #define PUT(a)\ t = vec_packsu(a, a);\ vec_ste((vec_u32)t, 0, (unsigned int *)dst);\ vec_ste((vec_u32)t, 4, (unsigned int *)dst); PUT(b0) dst += stride; PUT(b1) dst += stride; PUT(b2) dst += stride; PUT(b3) dst += stride; PUT(b4) dst += stride; PUT(b5) dst += stride; PUT(b6) dst += stride; PUT(b7) } void ff_vp3_idct_add_altivec(uint8_t *dst, int stride, DCTELEM block[64]) { LOAD_ZERO; vec_u8 t, vdst; vec_s16 vdst_16; vec_u8 vdst_mask = vec_mergeh(vec_splat_u8(-1), vec_lvsl(0, dst)); IDCT_START IDCT_1D(NOP, NOP) TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7); IDCT_1D(ADD8, SHIFT4) #define ADD(a)\ vdst = vec_ld(0, dst);\ vdst_16 = (vec_s16)vec_perm(vdst, zero_u8v, vdst_mask);\ vdst_16 = vec_adds(a, vdst_16);\ t = vec_packsu(vdst_16, vdst_16);\ vec_ste((vec_u32)t, 0, (unsigned int *)dst);\ vec_ste((vec_u32)t, 4, (unsigned int *)dst); ADD(b0) dst += stride; ADD(b1) dst += stride; ADD(b2) dst += stride; ADD(b3) dst += stride; ADD(b4) dst += stride; ADD(b5) dst += stride; ADD(b6) dst += stride; ADD(b7) }