Mercurial > libavcodec.hg
view a64tables.h @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | 7cf900245fce |
children |
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/* * a64 video encoder - tables used by a64 encoders * Copyright (c) 2009 Tobias Bindhammer * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * a64 video encoder - tables used by a64 encoders */ #ifndef AVCODEC_A64TABLES_H #define AVCODEC_A64TABLES_H #include <stdint.h> /** * dither patterns used vor rendering the multicolor charset */ static const uint8_t multi_dither_patterns[9][4][4] = { { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0} }, { {1, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 0} }, { {1, 0, 0, 0}, {0, 0, 1, 0}, {0, 1, 0, 0}, {0, 0, 0, 1} }, { {1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}, {0, 1, 0, 1} }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 0, 1, 0}, {0, 1, 0, 1} }, { {1, 1, 1, 0}, {0, 1, 0, 1}, {1, 0, 1, 1}, {0, 1, 0, 1} }, { {0, 1, 1, 1}, {1, 1, 0, 1}, {1, 0, 1, 1}, {1, 1, 1, 0} }, { {0, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 0, 1}, {1, 1, 1, 1} }, { {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1} }, }; static const uint8_t interlaced_dither_patterns[9][8][4] = { { {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, }, { {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, }, { {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 1, 0, 1}, {1, 0, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 1, 0, 1}, }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {0, 0, 0, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {0, 0, 0, 0}, }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {1, 0, 1, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {0, 1, 0, 1}, {1, 0, 1, 0}, }, { {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 1, 1, 1}, {1, 0, 1, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 1, 1, 1}, {1, 0, 1, 0}, }, { {1, 0, 1, 0}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, {1, 0, 1, 0}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, }, { {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {0, 1, 0, 1}, }, { {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, } }; #endif /* AVCODEC_A64TABLES_H */