Mercurial > libavcodec.hg
view arm/dsputil_init_vfp.c @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | b72bb442a775 |
children |
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/* * Copyright (c) 2008 Siarhei Siamashka <ssvb@users.sourceforge.net> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavcodec/dsputil.h" #include "dsputil_arm.h" void ff_vector_fmul_vfp(float *dst, const float *src, int len); void ff_vector_fmul_reverse_vfp(float *dst, const float *src0, const float *src1, int len); void ff_float_to_int16_vfp(int16_t *dst, const float *src, long len); void ff_dsputil_init_vfp(DSPContext* c, AVCodecContext *avctx) { c->vector_fmul = ff_vector_fmul_vfp; c->vector_fmul_reverse = ff_vector_fmul_reverse_vfp; #if HAVE_ARMV6 c->float_to_int16 = ff_float_to_int16_vfp; #endif }