view arm/vp56dsp_init_arm.c @ 12492:58a960d6e34c libavcodec

Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now coded in asm instead of C, this is (depending on the function) up to 50% faster for cases where gcc didn't do a great job at looping. Since h264_idct_add8() is now faster than the manual loop setup in h264.c, in-asm idct calling can now be enabled for chroma as well (see r16207). For MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author rbultje
date Tue, 14 Sep 2010 13:36:26 +0000
parents 1c6d78234e67
children
line wrap: on
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/*
 * Copyright (c) 2010 Mans Rullgard <mans@mansr.com>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include <stdint.h>
#include "libavcodec/avcodec.h"
#include "libavcodec/vp56dsp.h"

void ff_vp6_edge_filter_hor_neon(uint8_t *yuv, int stride, int t);
void ff_vp6_edge_filter_ver_neon(uint8_t *yuv, int stride, int t);

void ff_vp56dsp_init_arm(VP56DSPContext *s, enum CodecID codec)
{
    if (codec != CODEC_ID_VP5 && HAVE_NEON) {
        s->edge_filter_hor = ff_vp6_edge_filter_hor_neon;
        s->edge_filter_ver = ff_vp6_edge_filter_ver_neon;
    }
}