view cga_data.h @ 12492:58a960d6e34c libavcodec

Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now coded in asm instead of C, this is (depending on the function) up to 50% faster for cases where gcc didn't do a great job at looping. Since h264_idct_add8() is now faster than the manual loop setup in h264.c, in-asm idct calling can now be enabled for chroma as well (see r16207). For MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author rbultje
date Tue, 14 Sep 2010 13:36:26 +0000
parents 0f0035942790
children
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/*
 * CGA/EGA/VGA ROM data
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file
 * CGA/EGA/VGA ROM data
 */

#ifndef AVCODEC_CGA_DATA_H
#define AVCODEC_CGA_DATA_H

#include <stdint.h>

extern const uint8_t ff_cga_font[2048];
extern const uint8_t ff_vga16_font[4096];
extern const uint32_t ff_cga_palette[16];
extern const uint32_t ff_ega_palette[64];

/**
 * Draw CGA/EGA/VGA font to 8-bit pixel buffer
 *
 * @param dst Destination pixel buffer
 * @param linesize Linesize (pixels)
 * @param font Font table. We assume font width is always 8 pixels wide.
 * @param font_height Font height (pixels)
 * @param fg,bg Foreground and background palette index
 * @param ch Character to draw
 */
void ff_draw_pc_font(uint8_t *dst, int linesize, const uint8_t *font, int font_height, int ch, int fg, int bg);

#endif