Mercurial > libavcodec.hg
view flac.c @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | 64246d9e583a |
children |
line wrap: on
line source
/* * FLAC common code * Copyright (c) 2009 Justin Ruggles * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "flac.h" int ff_flac_get_max_frame_size(int blocksize, int ch, int bps) { /* Technically, there is no limit to FLAC frame size, but an encoder should not write a frame that is larger than if verbatim encoding mode were to be used. */ int count; count = 16; /* frame header */ count += ch * ((7+bps+7)/8); /* subframe headers */ if (ch == 2) { /* for stereo, need to account for using decorrelation */ count += (( 2*bps+1) * blocksize + 7) / 8; } else { count += ( ch*bps * blocksize + 7) / 8; } count += 2; /* frame footer */ return count; }