Mercurial > libavcodec.hg
view mpegaudio.c @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | 7dd2a45249a9 |
children |
line wrap: on
line source
/* * MPEG Audio common code * Copyright (c) 2001, 2002 Fabrice Bellard * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * MPEG Audio common code. */ #include "mpegaudio.h" /* bitrate is in kb/s */ int ff_mpa_l2_select_table(int bitrate, int nb_channels, int freq, int lsf) { int ch_bitrate, table; ch_bitrate = bitrate / nb_channels; if (!lsf) { if ((freq == 48000 && ch_bitrate >= 56) || (ch_bitrate >= 56 && ch_bitrate <= 80)) table = 0; else if (freq != 48000 && ch_bitrate >= 96) table = 1; else if (freq != 32000 && ch_bitrate <= 48) table = 2; else table = 3; } else { table = 4; } return table; }