Mercurial > libavcodec.hg
view qdm2_tablegen.c @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | 263b4ef7ad87 |
children |
line wrap: on
line source
/* * Generate a header file for hardcoded QDM2 tables * * Copyright (c) 2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include <stdlib.h> #define CONFIG_HARDCODED_TABLES 0 #include "qdm2_tablegen.h" #include "tableprint.h" int main(void) { softclip_table_init(); rnd_table_init(); init_noise_samples(); write_fileheader(); WRITE_ARRAY("static const", uint16_t, softclip_table); WRITE_ARRAY("static const", float, noise_table); WRITE_ARRAY("static const", float, noise_samples); WRITE_2D_ARRAY("static const", uint8_t, random_dequant_index); WRITE_2D_ARRAY("static const", uint8_t, random_dequant_type24); return 0; }