Mercurial > libavcodec.hg
view roqvideo.h @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | aa459306ee59 |
children |
line wrap: on
line source
/* * Copyright (C) 2003 Mike Melanson * Copyright (C) 2003 Dr. Tim Ferguson * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_ROQVIDEO_H #define AVCODEC_ROQVIDEO_H #include "libavutil/lfg.h" #include "avcodec.h" #include "dsputil.h" typedef struct { unsigned char y[4]; unsigned char u, v; } roq_cell; typedef struct { int idx[4]; } roq_qcell; typedef struct { int d[2]; } motion_vect; struct RoqTempData; typedef struct RoqContext { AVCodecContext *avctx; DSPContext dsp; AVFrame frames[2]; AVFrame *last_frame; AVFrame *current_frame; int first_frame; roq_cell cb2x2[256]; roq_qcell cb4x4[256]; const unsigned char *buf; int size; int width, height; /* Encoder only data */ AVLFG randctx; uint64_t lambda; motion_vect *this_motion4; motion_vect *last_motion4; motion_vect *this_motion8; motion_vect *last_motion8; unsigned int framesSinceKeyframe; AVFrame *frame_to_enc; uint8_t *out_buf; struct RoqTempData *tmpData; } RoqContext; #define RoQ_INFO 0x1001 #define RoQ_QUAD_CODEBOOK 0x1002 #define RoQ_QUAD_VQ 0x1011 #define RoQ_SOUND_MONO 0x1020 #define RoQ_SOUND_STEREO 0x1021 #define RoQ_ID_MOT 0x00 #define RoQ_ID_FCC 0x01 #define RoQ_ID_SLD 0x02 #define RoQ_ID_CCC 0x03 void ff_apply_vector_2x2(RoqContext *ri, int x, int y, roq_cell *cell); void ff_apply_vector_4x4(RoqContext *ri, int x, int y, roq_cell *cell); void ff_apply_motion_4x4(RoqContext *ri, int x, int y, int deltax, int deltay); void ff_apply_motion_8x8(RoqContext *ri, int x, int y, int deltax, int deltay); #endif /* AVCODEC_ROQVIDEO_H */