Mercurial > libavcodec.hg
view s3tc.h @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | c4a4495715dd |
children |
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/* * S3 Texture Compression (S3TC) decoding functions * Copyright (c) 2007 by Ivo van Poorten * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_S3TC_H #define AVCODEC_S3TC_H #include <stdint.h> #define FF_S3TC_DXT1 0x31545844 #define FF_S3TC_DXT3 0x33545844 /** * Decode DXT1 encoded data to RGB32 * @param *src source buffer, has to be aligned on a 4-byte boundary * @param *dst destination buffer * @param w width of output image * @param h height of output image * @param stride line size of output image */ void ff_decode_dxt1(const uint8_t *src, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride); /** * Decode DXT3 encoded data to RGB32 * @param *src source buffer, has to be aligned on a 4-byte boundary * @param *dst destination buffer * @param w width of output image * @param h height of output image * @param stride line size of output image */ void ff_decode_dxt3(const uint8_t *src, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride); #endif /* AVCODEC_S3TC_H */