Mercurial > libavcodec.hg
view vdpau_internal.h @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | e603f624b03f |
children |
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/* * Video Decode and Presentation API for UNIX (VDPAU) is used for * HW decode acceleration for MPEG-1/2, H.264 and VC-1. * * Copyright (C) 2008 NVIDIA * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_VDPAU_INTERNAL_H #define AVCODEC_VDPAU_INTERNAL_H #include <stdint.h> #include "mpegvideo.h" void ff_vdpau_add_data_chunk(MpegEncContext *s, const uint8_t *buf, int buf_size); void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf, int buf_size, int slice_count); void ff_vdpau_h264_picture_start(MpegEncContext *s); void ff_vdpau_h264_set_reference_frames(MpegEncContext *s); void ff_vdpau_h264_picture_complete(MpegEncContext *s); void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf, int buf_size); void ff_vdpau_mpeg4_decode_picture(MpegEncContext *s, const uint8_t *buf, int buf_size); #endif /* AVCODEC_VDPAU_INTERNAL_H */