Mercurial > libavcodec.hg
view ulti.c @ 4317:5a2ee0bc2739 libavcodec
skip motion estimation and encoding of non direct-0,0 MBs if the next MB is skiped (mpeg4 doesnt allow such MBs and in the past we did ME and encoding until at the end we droped them, so this should be faster though i didnt benchmark it, benchmark welcome)
author | michael |
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date | Thu, 21 Dec 2006 15:20:02 +0000 |
parents | c8c591fe26f8 |
children | 59f4fb490fa7 |
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/* * IBM Ultimotion Video Decoder * Copyright (C) 2004 Konstantin Shishkov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ /** * @file ulti.c * IBM Ultimotion Video Decoder. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include "common.h" #include "avcodec.h" #include "ulti_cb.h" typedef struct UltimotionDecodeContext { AVCodecContext *avctx; int width, height, blocks; AVFrame frame; const uint8_t *ulti_codebook; } UltimotionDecodeContext; static int ulti_decode_init(AVCodecContext *avctx) { UltimotionDecodeContext *s = avctx->priv_data; s->avctx = avctx; s->width = avctx->width; s->height = avctx->height; s->blocks = (s->width / 8) * (s->height / 8); avctx->pix_fmt = PIX_FMT_YUV410P; avctx->has_b_frames = 0; avctx->coded_frame = (AVFrame*) &s->frame; s->ulti_codebook = ulti_codebook; return 0; } static int block_coords[8] = // 4x4 block coords in 8x8 superblock { 0, 0, 0, 4, 4, 4, 4, 0}; static int angle_by_index[4] = { 0, 2, 6, 12}; /* Lookup tables for luma and chroma - used by ulti_convert_yuv() */ static uint8_t ulti_lumas[64] = { 0x10, 0x13, 0x17, 0x1A, 0x1E, 0x21, 0x25, 0x28, 0x2C, 0x2F, 0x33, 0x36, 0x3A, 0x3D, 0x41, 0x44, 0x48, 0x4B, 0x4F, 0x52, 0x56, 0x59, 0x5C, 0x60, 0x63, 0x67, 0x6A, 0x6E, 0x71, 0x75, 0x78, 0x7C, 0x7F, 0x83, 0x86, 0x8A, 0x8D, 0x91, 0x94, 0x98, 0x9B, 0x9F, 0xA2, 0xA5, 0xA9, 0xAC, 0xB0, 0xB3, 0xB7, 0xBA, 0xBE, 0xC1, 0xC5, 0xC8, 0xCC, 0xCF, 0xD3, 0xD6, 0xDA, 0xDD, 0xE1, 0xE4, 0xE8, 0xEB}; static uint8_t ulti_chromas[16] = { 0x60, 0x67, 0x6D, 0x73, 0x7A, 0x80, 0x86, 0x8D, 0x93, 0x99, 0xA0, 0xA6, 0xAC, 0xB3, 0xB9, 0xC0}; /* convert Ultimotion YUV block (sixteen 6-bit Y samples and two 4-bit chroma samples) into standard YUV and put it into frame */ static void ulti_convert_yuv(AVFrame *frame, int x, int y, uint8_t *luma,int chroma) { uint8_t *y_plane, *cr_plane, *cb_plane; int i; y_plane = frame->data[0] + x + y * frame->linesize[0]; cr_plane = frame->data[1] + (x / 4) + (y / 4) * frame->linesize[1]; cb_plane = frame->data[2] + (x / 4) + (y / 4) * frame->linesize[2]; cr_plane[0] = ulti_chromas[chroma >> 4]; cb_plane[0] = ulti_chromas[chroma & 0xF]; for(i = 0; i < 16; i++){ y_plane[i & 3] = ulti_lumas[luma[i]]; if((i & 3) == 3) { //next row y_plane += frame->linesize[0]; } } } /* generate block like in MS Video1 */ static void ulti_pattern(AVFrame *frame, int x, int y, int f0, int f1, int Y0, int Y1, int chroma) { uint8_t Luma[16]; int mask, i; for(mask = 0x80, i = 0; mask; mask >>= 1, i++) { if(f0 & mask) Luma[i] = Y1; else Luma[i] = Y0; } for(mask = 0x80, i = 8; mask; mask >>= 1, i++) { if(f1 & mask) Luma[i] = Y1; else Luma[i] = Y0; } ulti_convert_yuv(frame, x, y, Luma, chroma); } /* fill block with some gradient */ static void ulti_grad(AVFrame *frame, int x, int y, uint8_t *Y, int chroma, int angle) { uint8_t Luma[16]; if(angle & 8) { //reverse order int t; angle &= 0x7; t = Y[0]; Y[0] = Y[3]; Y[3] = t; t = Y[1]; Y[1] = Y[2]; Y[2] = t; } switch(angle){ case 0: Luma[0] = Y[0]; Luma[1] = Y[1]; Luma[2] = Y[2]; Luma[3] = Y[3]; Luma[4] = Y[0]; Luma[5] = Y[1]; Luma[6] = Y[2]; Luma[7] = Y[3]; Luma[8] = Y[0]; Luma[9] = Y[1]; Luma[10] = Y[2]; Luma[11] = Y[3]; Luma[12] = Y[0]; Luma[13] = Y[1]; Luma[14] = Y[2]; Luma[15] = Y[3]; break; case 1: Luma[0] = Y[1]; Luma[1] = Y[2]; Luma[2] = Y[3]; Luma[3] = Y[3]; Luma[4] = Y[0]; Luma[5] = Y[1]; Luma[6] = Y[2]; Luma[7] = Y[3]; Luma[8] = Y[0]; Luma[9] = Y[1]; Luma[10] = Y[2]; Luma[11] = Y[3]; Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[1]; Luma[15] = Y[2]; break; case 2: Luma[0] = Y[1]; Luma[1] = Y[2]; Luma[2] = Y[3]; Luma[3] = Y[3]; Luma[4] = Y[1]; Luma[5] = Y[2]; Luma[6] = Y[2]; Luma[7] = Y[3]; Luma[8] = Y[0]; Luma[9] = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[2]; Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[1]; Luma[15] = Y[2]; break; case 3: Luma[0] = Y[2]; Luma[1] = Y[3]; Luma[2] = Y[3]; Luma[3] = Y[3]; Luma[4] = Y[1]; Luma[5] = Y[2]; Luma[6] = Y[2]; Luma[7] = Y[3]; Luma[8] = Y[0]; Luma[9] = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[2]; Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[0]; Luma[15] = Y[1]; break; case 4: Luma[0] = Y[3]; Luma[1] = Y[3]; Luma[2] = Y[3]; Luma[3] = Y[3]; Luma[4] = Y[2]; Luma[5] = Y[2]; Luma[6] = Y[2]; Luma[7] = Y[2]; Luma[8] = Y[1]; Luma[9] = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[1]; Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[0]; Luma[15] = Y[0]; break; case 5: Luma[0] = Y[3]; Luma[1] = Y[3]; Luma[2] = Y[3]; Luma[3] = Y[2]; Luma[4] = Y[3]; Luma[5] = Y[2]; Luma[6] = Y[2]; Luma[7] = Y[1]; Luma[8] = Y[2]; Luma[9] = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[0]; Luma[12] = Y[1]; Luma[13] = Y[0]; Luma[14] = Y[0]; Luma[15] = Y[0]; break; case 6: Luma[0] = Y[3]; Luma[1] = Y[3]; Luma[2] = Y[2]; Luma[3] = Y[2]; Luma[4] = Y[3]; Luma[5] = Y[2]; Luma[6] = Y[1]; Luma[7] = Y[1]; Luma[8] = Y[2]; Luma[9] = Y[2]; Luma[10] = Y[1]; Luma[11] = Y[0]; Luma[12] = Y[1]; Luma[13] = Y[1]; Luma[14] = Y[0]; Luma[15] = Y[0]; break; case 7: Luma[0] = Y[3]; Luma[1] = Y[3]; Luma[2] = Y[2]; Luma[3] = Y[1]; Luma[4] = Y[3]; Luma[5] = Y[2]; Luma[6] = Y[1]; Luma[7] = Y[0]; Luma[8] = Y[3]; Luma[9] = Y[2]; Luma[10] = Y[1]; Luma[11] = Y[0]; Luma[12] = Y[2]; Luma[13] = Y[1]; Luma[14] = Y[0]; Luma[15] = Y[0]; break; default: Luma[0] = Y[0]; Luma[1] = Y[0]; Luma[2] = Y[1]; Luma[3] = Y[1]; Luma[4] = Y[0]; Luma[5] = Y[0]; Luma[6] = Y[1]; Luma[7] = Y[1]; Luma[8] = Y[2]; Luma[9] = Y[2]; Luma[10] = Y[3]; Luma[11] = Y[3]; Luma[12] = Y[2]; Luma[13] = Y[2]; Luma[14] = Y[3]; Luma[15] = Y[3]; break; } ulti_convert_yuv(frame, x, y, Luma, chroma); } static int ulti_decode_frame(AVCodecContext *avctx, void *data, int *data_size, uint8_t *buf, int buf_size) { UltimotionDecodeContext *s=avctx->priv_data; int modifier = 0; int uniq = 0; int mode = 0; int blocks = 0; int done = 0; int x = 0, y = 0; int i; int skip; int tmp; if(s->frame.data[0]) avctx->release_buffer(avctx, &s->frame); s->frame.reference = 1; s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE; if(avctx->get_buffer(avctx, &s->frame) < 0) { av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n"); return -1; } while(!done) { int idx; if(blocks >= s->blocks || y >= s->height) break;//all blocks decoded idx = *buf++; if((idx & 0xF8) == 0x70) { switch(idx) { case 0x70: //change modifier modifier = *buf++; if(modifier>1) av_log(avctx, AV_LOG_INFO, "warning: modifier must be 0 or 1, got %i\n", modifier); break; case 0x71: // set uniq flag uniq = 1; break; case 0x72: //toggle mode mode = !mode; break; case 0x73: //end-of-frame done = 1; break; case 0x74: //skip some blocks skip = *buf++; if ((blocks + skip) >= s->blocks) break; blocks += skip; x += skip * 8; while(x >= s->width) { x -= s->width; y += 8; } break; default: av_log(avctx, AV_LOG_INFO, "warning: unknown escape 0x%02X\n", idx); } } else { //handle one block int code; int cf; int angle = 0; uint8_t Y[4]; // luma samples of block int tx = 0, ty = 0; //coords of subblock int chroma = 0; if (mode || uniq) { uniq = 0; cf = 1; chroma = 0; } else { cf = 0; if (idx) chroma = *buf++; } for (i = 0; i < 4; i++) { // for every subblock code = (idx >> (6 - i*2)) & 3; //extract 2 bits if(!code) //skip subblock continue; if(cf) chroma = *buf++; tx = x + block_coords[i * 2]; ty = y + block_coords[(i * 2) + 1]; switch(code) { case 1: tmp = *buf++; angle = angle_by_index[(tmp >> 6) & 0x3]; Y[0] = tmp & 0x3F; Y[1] = Y[0]; if (angle) { Y[2] = Y[0]+1; if (Y[2] > 0x3F) Y[2] = 0x3F; Y[3] = Y[2]; } else { Y[2] = Y[0]; Y[3] = Y[0]; } break; case 2: if (modifier) { // unpack four luma samples tmp = (*buf++) << 16; tmp += (*buf++) << 8; tmp += *buf++; Y[0] = (tmp >> 18) & 0x3F; Y[1] = (tmp >> 12) & 0x3F; Y[2] = (tmp >> 6) & 0x3F; Y[3] = tmp & 0x3F; angle = 16; } else { // retrieve luma samples from codebook tmp = (*buf++) << 8; tmp += (*buf++); angle = (tmp >> 12) & 0xF; tmp &= 0xFFF; tmp <<= 2; Y[0] = s->ulti_codebook[tmp]; Y[1] = s->ulti_codebook[tmp + 1]; Y[2] = s->ulti_codebook[tmp + 2]; Y[3] = s->ulti_codebook[tmp + 3]; } break; case 3: if (modifier) { // all 16 luma samples uint8_t Luma[16]; tmp = (*buf++) << 16; tmp += (*buf++) << 8; tmp += *buf++; Luma[0] = (tmp >> 18) & 0x3F; Luma[1] = (tmp >> 12) & 0x3F; Luma[2] = (tmp >> 6) & 0x3F; Luma[3] = tmp & 0x3F; tmp = (*buf++) << 16; tmp += (*buf++) << 8; tmp += *buf++; Luma[4] = (tmp >> 18) & 0x3F; Luma[5] = (tmp >> 12) & 0x3F; Luma[6] = (tmp >> 6) & 0x3F; Luma[7] = tmp & 0x3F; tmp = (*buf++) << 16; tmp += (*buf++) << 8; tmp += *buf++; Luma[8] = (tmp >> 18) & 0x3F; Luma[9] = (tmp >> 12) & 0x3F; Luma[10] = (tmp >> 6) & 0x3F; Luma[11] = tmp & 0x3F; tmp = (*buf++) << 16; tmp += (*buf++) << 8; tmp += *buf++; Luma[12] = (tmp >> 18) & 0x3F; Luma[13] = (tmp >> 12) & 0x3F; Luma[14] = (tmp >> 6) & 0x3F; Luma[15] = tmp & 0x3F; ulti_convert_yuv(&s->frame, tx, ty, Luma, chroma); } else { tmp = *buf++; if(tmp & 0x80) { angle = (tmp >> 4) & 0x7; tmp = (tmp << 8) + *buf++; Y[0] = (tmp >> 6) & 0x3F; Y[1] = tmp & 0x3F; Y[2] = (*buf++) & 0x3F; Y[3] = (*buf++) & 0x3F; ulti_grad(&s->frame, tx, ty, Y, chroma, angle); //draw block } else { // some patterns int f0, f1; f0 = *buf++; f1 = tmp; Y[0] = (*buf++) & 0x3F; Y[1] = (*buf++) & 0x3F; ulti_pattern(&s->frame, tx, ty, f1, f0, Y[0], Y[1], chroma); } } break; } if(code != 3) ulti_grad(&s->frame, tx, ty, Y, chroma, angle); // draw block } blocks++; x += 8; if(x >= s->width) { x = 0; y += 8; } } } *data_size=sizeof(AVFrame); *(AVFrame*)data= s->frame; return buf_size; } static int ulti_decode_end(AVCodecContext *avctx) { /* UltimotionDecodeContext *s = avctx->priv_data;*/ return 0; } AVCodec ulti_decoder = { "ultimotion", CODEC_TYPE_VIDEO, CODEC_ID_ULTI, sizeof(UltimotionDecodeContext), ulti_decode_init, NULL, ulti_decode_end, ulti_decode_frame, CODEC_CAP_DR1, NULL };