view mpegaudio_tablegen.c @ 11575:5a7797213359 libavcodec

Reduce the size of the bidir refine hashtable from 4096 to 256 and change the hash function to something more sane and simple. about 1/3 faster, no meassureable change in psnr or size and i gues its even same md5 with my test file but i forgot testing that.
author michael
date Fri, 02 Apr 2010 11:06:29 +0000
parents e03e3df6fb7d
children a0f514fb84d6
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/*
 * Generate a header file for hardcoded mpegaudiodec tables
 *
 * Copyright (c) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include <stdlib.h>
#define CONFIG_HARDCODED_TABLES 0
#include "mpegaudio_tablegen.h"
#include "tableprint.h"

int main(void)
{
    mpegaudio_tableinit();

    write_fileheader();

    printf("static const int8_t table_4_3_exp[TABLE_4_3_SIZE] = {\n");
    write_int8_array(table_4_3_exp, TABLE_4_3_SIZE);
    printf("};\n");

    printf("static const uint32_t table_4_3_value[TABLE_4_3_SIZE] = {\n");
    write_uint32_array(table_4_3_value, TABLE_4_3_SIZE);
    printf("};\n");

    printf("static const uint32_t exp_table[512] = {\n");
    write_uint32_array(exp_table, 512);
    printf("};\n");

    printf("static const uint32_t expval_table[512][16] = {\n");
    write_uint32_2d_array(expval_table, 512, 16);
    printf("};\n");

    return 0;
}