view aac_ac3_parser.c @ 12208:5d73c4b4cd37 libavcodec

Make ff_inverse stay with libavutil, and optional copy it to libavcodec. The ff_inverse table is used by FASTDIV macro, defined in libavutil, but up to now the table was defined only in libavcodec. After this change, the main copy of ff_inverse is part of libavutil (just like FASTDIV), but if CONFIG_SMALL is unset, then a different copy is made available to libavcodec, to avoid the performance penalty of using an external look up table. Dynamic linking works, because the libraries are linked with -Bsymbolic, so the local copy of the symbol has priority over the external; static linking works because the table is on a standalone object file in both libraries, so the linker is able to discard one of the two. Tested on Linux/x86-64 and Mac OS X/x86-64.
author flameeyes
date Wed, 21 Jul 2010 12:37:37 +0000
parents 3b06c3d9e72d
children
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line source

/*
 * Common AAC and AC-3 parser
 * Copyright (c) 2003 Fabrice Bellard
 * Copyright (c) 2003 Michael Niedermayer
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "parser.h"
#include "aac_ac3_parser.h"

int ff_aac_ac3_parse(AVCodecParserContext *s1,
                     AVCodecContext *avctx,
                     const uint8_t **poutbuf, int *poutbuf_size,
                     const uint8_t *buf, int buf_size)
{
    AACAC3ParseContext *s = s1->priv_data;
    ParseContext *pc = &s->pc;
    int len, i;
    int new_frame_start;

get_next:
    i=END_NOT_FOUND;
    if(s->remaining_size <= buf_size){
        if(s->remaining_size && !s->need_next_header){
            i= s->remaining_size;
            s->remaining_size = 0;
        }else{ //we need a header first
            len=0;
            for(i=s->remaining_size; i<buf_size; i++){
                s->state = (s->state<<8) + buf[i];
                if((len=s->sync(s->state, s, &s->need_next_header, &new_frame_start)))
                    break;
            }
            if(len<=0){
                i=END_NOT_FOUND;
            }else{
                s->state=0;
                i-= s->header_size -1;
                s->remaining_size = len;
                if(!new_frame_start || pc->index+i<=0){
                    s->remaining_size += i;
                    goto get_next;
                }
            }
        }
    }

    if(ff_combine_frame(pc, i, &buf, &buf_size)<0){
        s->remaining_size -= FFMIN(s->remaining_size, buf_size);
        *poutbuf = NULL;
        *poutbuf_size = 0;
        return buf_size;
    }

    *poutbuf = buf;
    *poutbuf_size = buf_size;

    /* update codec info */
    if(s->codec_id)
        avctx->codec_id = s->codec_id;

    /* Due to backwards compatible HE-AAC the sample rate, channel count,
       and total number of samples found in an AAC ADTS header are not
       reliable. Bit rate is still accurate because the total frame duration in
       seconds is still correct (as is the number of bits in the frame). */
    if (avctx->codec_id != CODEC_ID_AAC) {
        avctx->sample_rate = s->sample_rate;

        /* allow downmixing to stereo (or mono for AC-3) */
        if(avctx->request_channels > 0 &&
                avctx->request_channels < s->channels &&
                (avctx->request_channels <= 2 ||
                (avctx->request_channels == 1 &&
                (avctx->codec_id == CODEC_ID_AC3 ||
                 avctx->codec_id == CODEC_ID_EAC3)))) {
            avctx->channels = avctx->request_channels;
        } else {
            avctx->channels = s->channels;
            avctx->channel_layout = s->channel_layout;
        }
        avctx->frame_size = s->samples;
    }

    avctx->bit_rate = s->bit_rate;

    return i;
}