Mercurial > libavcodec.hg
view adx.h @ 7195:5e5c1178ae9a libavcodec
Write for loops in a more standard way. In my opinion, they are much more readable now.
author | vitor |
---|---|
date | Fri, 04 Jul 2008 19:55:58 +0000 |
parents | b1b3dd3324ae |
children | c4a4495715dd |
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/* * ADX ADPCM codecs * Copyright (c) 2001,2003 BERO * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file adx.h * SEGA CRI adx codecs. * * Reference documents: * http://ku-www.ss.titech.ac.jp/~yatsushi/adx.html * adx2wav & wav2adx http://www.geocities.co.jp/Playtown/2004/ */ #ifndef FFMPEG_ADX_H #define FFMPEG_ADX_H typedef struct { int s1,s2; } PREV; typedef struct { PREV prev[2]; int header_parsed; unsigned char dec_temp[18*2]; int in_temp; } ADXContext; #define BASEVOL 0x4000 #define SCALE1 0x7298 #define SCALE2 0x3350 #endif /* FFMPEG_ADX_H */