Mercurial > libavcodec.hg
view ac3dec_data.c @ 11692:5eb6d3cbf257 libavcodec
IFF: decode last 8 pixels per line
The decodeplane8() function processes one byte of input less than
it should. Also, the for loop has an unusual style with side-effects
in the controlling expression; replaced with a more intuitive while
loop.
10l to Basty.
author | mru |
---|---|
date | Sun, 09 May 2010 16:24:20 +0000 |
parents | 7dd2a45249a9 |
children |
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/* * AC-3 and E-AC-3 decoder tables * Copyright (c) 2007 Bartlomiej Wolowiec <bartek.wolowiec@gmail.com> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * Tables taken directly from the AC-3 spec. */ #include "ac3dec_data.h" #include "ac3.h" /** * Table used to ungroup 3 values stored in 5 bits. * Used by bap=1 mantissas and GAQ. * ff_ac3_ungroup_3_in_5_bits_tab[i] = { i/9, (i%9)/3, (i%9)%3 } */ const uint8_t ff_ac3_ungroup_3_in_5_bits_tab[32][3] = { { 0, 0, 0 }, { 0, 0, 1 }, { 0, 0, 2 }, { 0, 1, 0 }, { 0, 1, 1 }, { 0, 1, 2 }, { 0, 2, 0 }, { 0, 2, 1 }, { 0, 2, 2 }, { 1, 0, 0 }, { 1, 0, 1 }, { 1, 0, 2 }, { 1, 1, 0 }, { 1, 1, 1 }, { 1, 1, 2 }, { 1, 2, 0 }, { 1, 2, 1 }, { 1, 2, 2 }, { 2, 0, 0 }, { 2, 0, 1 }, { 2, 0, 2 }, { 2, 1, 0 }, { 2, 1, 1 }, { 2, 1, 2 }, { 2, 2, 0 }, { 2, 2, 1 }, { 2, 2, 2 }, { 3, 0, 0 }, { 3, 0, 1 }, { 3, 0, 2 }, { 3, 1, 0 }, { 3, 1, 1 } }; /** * Table of bin locations for rematrixing bands * reference: Section 7.5.2 Rematrixing : Frequency Band Definitions */ const uint8_t ff_ac3_rematrix_band_tab[5] = { 13, 25, 37, 61, 253 }; const uint8_t ff_eac3_hebap_tab[64] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, }; /** * Table E2.16 Default Coupling Banding Structure */ const uint8_t ff_eac3_default_cpl_band_struct[18] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1 }; /** * Table E2.15 Default Spectral Extension Banding Structure */ const uint8_t ff_eac3_default_spx_band_struct[17] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 };