Mercurial > libavcodec.hg
view ac3dec.c @ 2956:5f51b1e0bed6 libavcodec
Cook compatibe decoder, patch by Benjamin Larsson
Add cook demucing, change rm demuxer so that it reorders audio packets
before sending them to the decoder, and send minimum decodeable sized
packets; pass only real codec extradata fo the decoder
Fix 28_8 decoder for the new demuxer strategy
author | rtognimp |
---|---|
date | Fri, 09 Dec 2005 16:08:18 +0000 |
parents | 40765c51a7a9 |
children | ef2149182f1c |
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/* * AC3 decoder * Copyright (c) 2001 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file ac3dec.c * AC3 decoder. */ //#define DEBUG #include "avcodec.h" #include "libac3/ac3.h" /* currently, I use libac3 which is Copyright (C) Aaron Holtzman and released under the GPL license. I may reimplement it someday... */ typedef struct AC3DecodeState { uint8_t inbuf[4096]; /* input buffer */ uint8_t *inbuf_ptr; int frame_size; int flags; int channels; ac3_state_t state; } AC3DecodeState; static int ac3_decode_init(AVCodecContext *avctx) { AC3DecodeState *s = avctx->priv_data; ac3_init (); s->inbuf_ptr = s->inbuf; s->frame_size = 0; return 0; } stream_samples_t samples; /**** the following two functions comes from ac3dec */ static inline int blah (int32_t i) { if (i > 0x43c07fff) return 32767; else if (i < 0x43bf8000) return -32768; else return i - 0x43c00000; } static inline void float_to_int (float * _f, int16_t * s16, int nchannels) { int i, j, c; int32_t * f = (int32_t *) _f; // XXX assumes IEEE float format j = 0; nchannels *= 256; for (i = 0; i < 256; i++) { for (c = 0; c < nchannels; c += 256) s16[j++] = blah (f[i + c]); } } /**** end */ #define HEADER_SIZE 7 static int ac3_decode_frame(AVCodecContext *avctx, void *data, int *data_size, uint8_t *buf, int buf_size) { AC3DecodeState *s = avctx->priv_data; uint8_t *buf_ptr; int flags, i, len; int sample_rate, bit_rate; short *out_samples = data; float level; static const int ac3_channels[8] = { 2, 1, 2, 3, 3, 4, 4, 5 }; buf_ptr = buf; while (buf_size > 0) { len = s->inbuf_ptr - s->inbuf; if (s->frame_size == 0) { /* no header seen : find one. We need at least 7 bytes to parse it */ len = HEADER_SIZE - len; if (len > buf_size) len = buf_size; memcpy(s->inbuf_ptr, buf_ptr, len); buf_ptr += len; s->inbuf_ptr += len; buf_size -= len; if ((s->inbuf_ptr - s->inbuf) == HEADER_SIZE) { len = ac3_syncinfo (s->inbuf, &s->flags, &sample_rate, &bit_rate); if (len == 0) { /* no sync found : move by one byte (inefficient, but simple!) */ memcpy(s->inbuf, s->inbuf + 1, HEADER_SIZE - 1); s->inbuf_ptr--; } else { s->frame_size = len; /* update codec info */ avctx->sample_rate = sample_rate; s->channels = ac3_channels[s->flags & 7]; if (s->flags & AC3_LFE) s->channels++; if (avctx->channels == 0) /* No specific number of channel requested */ avctx->channels = s->channels; else if (s->channels < avctx->channels) { av_log( avctx, AV_LOG_INFO, "ac3dec: AC3 Source channels are less than specified: output to %d channels.. (frmsize: %d)\n", s->channels, len); avctx->channels = s->channels; } avctx->bit_rate = bit_rate; } } } else if (len < s->frame_size) { len = s->frame_size - len; if (len > buf_size) len = buf_size; memcpy(s->inbuf_ptr, buf_ptr, len); buf_ptr += len; s->inbuf_ptr += len; buf_size -= len; } else { flags = s->flags; if (avctx->channels == 1) flags = AC3_MONO; else if (avctx->channels == 2) flags = AC3_STEREO; else flags |= AC3_ADJUST_LEVEL; level = 1; if (ac3_frame (&s->state, s->inbuf, &flags, &level, 384)) { fail: s->inbuf_ptr = s->inbuf; s->frame_size = 0; continue; } for (i = 0; i < 6; i++) { if (ac3_block (&s->state)) goto fail; float_to_int (*samples, out_samples + i * 256 * avctx->channels, avctx->channels); } s->inbuf_ptr = s->inbuf; s->frame_size = 0; *data_size = 6 * avctx->channels * 256 * sizeof(int16_t); break; } } return buf_ptr - buf; } static int ac3_decode_end(AVCodecContext *s) { return 0; } AVCodec ac3_decoder = { "ac3", CODEC_TYPE_AUDIO, CODEC_ID_AC3, sizeof(AC3DecodeState), ac3_decode_init, NULL, ac3_decode_end, ac3_decode_frame, };