view mpegaudiodec_float.c @ 12329:6644e439130d libavcodec

Calculate an exact frame size before writing. Now the buffer size requirements can be known exactly, so larger frame sizes can be safely encoded without buffer overwrite.
author jbr
date Sat, 31 Jul 2010 20:32:12 +0000
parents fb3fcaf3c1b6
children
line wrap: on
line source

/*
 * Float MPEG Audio decoder
 * Copyright (c) 2010 Michael Niedermayer
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#define CONFIG_FLOAT 1
#include "mpegaudiodec.c"

void ff_mpa_synth_filter_float(MPADecodeContext *s, float *synth_buf_ptr,
                               int *synth_buf_offset,
                               float *window, int *dither_state,
                               float *samples, int incr,
                               float sb_samples[SBLIMIT])
{
    float *synth_buf;
    int offset;

    offset = *synth_buf_offset;
    synth_buf = synth_buf_ptr + offset;

    s->dct.dct32(synth_buf, sb_samples);
    s->apply_window_mp3(synth_buf, window, dither_state, samples, incr);

    offset = (offset - 32) & 511;
    *synth_buf_offset = offset;
}

static void compute_antialias_float(MPADecodeContext *s,
                              GranuleDef *g)
{
    float *ptr;
    int n, i;

    /* we antialias only "long" bands */
    if (g->block_type == 2) {
        if (!g->switch_point)
            return;
        /* XXX: check this for 8000Hz case */
        n = 1;
    } else {
        n = SBLIMIT - 1;
    }

    ptr = g->sb_hybrid + 18;
    for(i = n;i > 0;i--) {
        float tmp0, tmp1;
        float *csa = &csa_table_float[0][0];
#define FLOAT_AA(j)\
        tmp0= ptr[-1-j];\
        tmp1= ptr[   j];\
        ptr[-1-j] = tmp0 * csa[0+4*j] - tmp1 * csa[1+4*j];\
        ptr[   j] = tmp0 * csa[1+4*j] + tmp1 * csa[0+4*j];

        FLOAT_AA(0)
        FLOAT_AA(1)
        FLOAT_AA(2)
        FLOAT_AA(3)
        FLOAT_AA(4)
        FLOAT_AA(5)
        FLOAT_AA(6)
        FLOAT_AA(7)

        ptr += 18;
    }
}

static av_cold int decode_end(AVCodecContext * avctx)
{
    MPADecodeContext *s = avctx->priv_data;
    ff_dct_end(&s->dct);
    return 0;
}

#if CONFIG_MP1FLOAT_DECODER
AVCodec mp1float_decoder =
{
    "mp1float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP1,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP1 (MPEG audio layer 1)"),
};
#endif
#if CONFIG_MP2FLOAT_DECODER
AVCodec mp2float_decoder =
{
    "mp2float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP2,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP2 (MPEG audio layer 2)"),
};
#endif
#if CONFIG_MP3FLOAT_DECODER
AVCodec mp3float_decoder =
{
    "mp3float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP3,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP3 (MPEG audio layer 3)"),
};
#endif
#if CONFIG_MP3ADUFLOAT_DECODER
AVCodec mp3adufloat_decoder =
{
    "mp3adufloat",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP3ADU,
    sizeof(MPADecodeContext),
    decode_init,
    NULL,
    decode_end,
    decode_frame_adu,
    CODEC_CAP_PARSE_ONLY,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("ADU (Application Data Unit) MP3 (MPEG audio layer 3)"),
};
#endif
#if CONFIG_MP3ON4FLOAT_DECODER
AVCodec mp3on4float_decoder =
{
    "mp3on4float",
    AVMEDIA_TYPE_AUDIO,
    CODEC_ID_MP3ON4,
    sizeof(MP3On4DecodeContext),
    decode_init_mp3on4,
    NULL,
    decode_close_mp3on4,
    decode_frame_mp3on4,
    .flush= flush,
    .long_name= NULL_IF_CONFIG_SMALL("MP3onMP4"),
};
#endif