view s3tc.c @ 12329:6644e439130d libavcodec

Calculate an exact frame size before writing. Now the buffer size requirements can be known exactly, so larger frame sizes can be safely encoded without buffer overwrite.
author jbr
date Sat, 31 Jul 2010 20:32:12 +0000
parents 2acf0ae7b041
children
line wrap: on
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/*
 * S3 Texture Compression (S3TC) decoding functions
 * Copyright (c) 2007 by Ivo van Poorten
 *
 * see also: http://wiki.multimedia.cx/index.php?title=S3TC
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavutil/intreadwrite.h"
#include "avcodec.h"
#include "s3tc.h"

static inline void dxt1_decode_pixels(const uint8_t *s, uint32_t *d,
                                      unsigned int qstride, unsigned int flag,
                                      uint64_t alpha) {
    unsigned int x, y, c0, c1, a = (!flag * 255) << 24;
    unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3;
    uint32_t colors[4], pixels;

    c0 = AV_RL16(s);
    c1 = AV_RL16(s+2);

    rb0  = (c0<<3 | c0<<8) & 0xf800f8;
    rb1  = (c1<<3 | c1<<8) & 0xf800f8;
    rb0 +=        (rb0>>5) & 0x070007;
    rb1 +=        (rb1>>5) & 0x070007;
    g0   =        (c0 <<5) & 0x00fc00;
    g1   =        (c1 <<5) & 0x00fc00;
    g0  +=        (g0 >>6) & 0x000300;
    g1  +=        (g1 >>6) & 0x000300;

    colors[0] = rb0 + g0 + a;
    colors[1] = rb1 + g1 + a;

    if (c0 > c1 || flag) {
        rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff;
        rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff;
        g2  = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00;
        g3  = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00;
        colors[3] = rb3 + g3 + a;
    } else {
        rb2 = ((rb0+rb1) >> 1) & 0xff00ff;
        g2  = ((g0 +g1 ) >> 1) & 0x00ff00;
        colors[3] = 0;
    }

    colors[2] = rb2 + g2 + a;

    pixels = AV_RL32(s+4);
    for (y=0; y<4; y++) {
        for (x=0; x<4; x++) {
            a        = (alpha & 0x0f) << 28;
            a       += a >> 4;
            d[x]     = a + colors[pixels&3];
            pixels >>= 2;
            alpha  >>= 4;
        }
        d += qstride;
    }
}

void ff_decode_dxt1(const uint8_t *s, uint8_t *dst,
                    const unsigned int w, const unsigned int h,
                    const unsigned int stride) {
    unsigned int bx, by, qstride = stride/4;
    uint32_t *d = (uint32_t *) dst;

    for (by=0; by < h/4; by++, d += stride-w)
        for (bx=0; bx < w/4; bx++, s+=8, d+=4)
            dxt1_decode_pixels(s, d, qstride, 0, 0LL);
}

void ff_decode_dxt3(const uint8_t *s, uint8_t *dst,
                    const unsigned int w, const unsigned int h,
                    const unsigned int stride) {
    unsigned int bx, by, qstride = stride/4;
    uint32_t *d = (uint32_t *) dst;

    for (by=0; by < h/4; by++, d += stride-w)
        for (bx=0; bx < w/4; bx++, s+=16, d+=4)
            dxt1_decode_pixels(s+8, d, qstride, 1, AV_RL64(s));
}