Mercurial > libavcodec.hg
view mpegaudiodec_float.c @ 11982:669bf7f6c986 libavcodec
Change type of zz_table to uint8_t to match the scantables it points to.
author | reimar |
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date | Sun, 27 Jun 2010 19:27:08 +0000 |
parents | 5e8770f9d8f1 |
children | 3f3d08bb5cf8 |
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/* * Float MPEG Audio decoder * Copyright (c) 2010 Michael Niedermayer * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #define CONFIG_FLOAT 1 #include "mpegaudiodec.c" void ff_mpa_synth_filter_float(MPADecodeContext *s, float *synth_buf_ptr, int *synth_buf_offset, float *window, int *dither_state, float *samples, int incr, float sb_samples[SBLIMIT]) { float *synth_buf; int offset; offset = *synth_buf_offset; synth_buf = synth_buf_ptr + offset; dct32(synth_buf, sb_samples); s->apply_window_mp3(synth_buf, window, dither_state, samples, incr); offset = (offset - 32) & 511; *synth_buf_offset = offset; } #if CONFIG_MP1FLOAT_DECODER AVCodec mp1float_decoder = { "mp1float", AVMEDIA_TYPE_AUDIO, CODEC_ID_MP1, sizeof(MPADecodeContext), decode_init, NULL, NULL, decode_frame, CODEC_CAP_PARSE_ONLY, .flush= flush, .long_name= NULL_IF_CONFIG_SMALL("MP1 (MPEG audio layer 1)"), }; #endif #if CONFIG_MP2FLOAT_DECODER AVCodec mp2float_decoder = { "mp2float", AVMEDIA_TYPE_AUDIO, CODEC_ID_MP2, sizeof(MPADecodeContext), decode_init, NULL, NULL, decode_frame, CODEC_CAP_PARSE_ONLY, .flush= flush, .long_name= NULL_IF_CONFIG_SMALL("MP2 (MPEG audio layer 2)"), }; #endif #if CONFIG_MP3FLOAT_DECODER AVCodec mp3float_decoder = { "mp3float", AVMEDIA_TYPE_AUDIO, CODEC_ID_MP3, sizeof(MPADecodeContext), decode_init, NULL, NULL, decode_frame, CODEC_CAP_PARSE_ONLY, .flush= flush, .long_name= NULL_IF_CONFIG_SMALL("MP3 (MPEG audio layer 3)"), }; #endif #if CONFIG_MP3ADUFLOAT_DECODER AVCodec mp3adufloat_decoder = { "mp3adufloat", AVMEDIA_TYPE_AUDIO, CODEC_ID_MP3ADU, sizeof(MPADecodeContext), decode_init, NULL, NULL, decode_frame_adu, CODEC_CAP_PARSE_ONLY, .flush= flush, .long_name= NULL_IF_CONFIG_SMALL("ADU (Application Data Unit) MP3 (MPEG audio layer 3)"), }; #endif #if CONFIG_MP3ON4FLOAT_DECODER AVCodec mp3on4float_decoder = { "mp3on4float", AVMEDIA_TYPE_AUDIO, CODEC_ID_MP3ON4, sizeof(MP3On4DecodeContext), decode_init_mp3on4, NULL, decode_close_mp3on4, decode_frame_mp3on4, .flush= flush, .long_name= NULL_IF_CONFIG_SMALL("MP3onMP4"), }; #endif