Mercurial > libavcodec.hg
view s3tc.c @ 5644:679d6ccfffb0 libavcodec
Add a bitstream filter for H.264.
author | benoit |
---|---|
date | Thu, 06 Sep 2007 12:36:07 +0000 |
parents | 470601203f44 |
children | 23c0704067f6 |
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/* * S3 Texture Compression (S3TC) decoding functions * Copyright (c) 2007 by Ivo van Poorten * * see also: http://wiki.multimedia.cx/index.php?title=S3TC * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "avcodec.h" #include "s3tc.h" static inline void dxt1_decode_pixels(const uint8_t *s, uint32_t *d, unsigned int qstride, unsigned int flag, uint64_t alpha) { unsigned int x, y, c0, c1, a = (!flag * 255) << 24; unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3; uint32_t colors[4], pixels; c0 = le2me_16(*(uint16_t *)(s)); c1 = le2me_16(*(uint16_t *)(s+2)); rb0 = (c0<<3 | c0<<8) & 0xf800f8; rb1 = (c1<<3 | c1<<8) & 0xf800f8; rb0 += (rb0>>5) & 0x070007; rb1 += (rb1>>5) & 0x070007; g0 = (c0 <<5) & 0x00fc00; g1 = (c1 <<5) & 0x00fc00; g0 += (g0 >>6) & 0x000300; g1 += (g1 >>6) & 0x000300; colors[0] = rb0 + g0 + a; colors[1] = rb1 + g1 + a; if (c0 > c1 || flag) { rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff; rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff; g2 = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00; g3 = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00; colors[3] = rb3 + g3 + a; } else { rb2 = ((rb0+rb1) >> 1) & 0xff00ff; g2 = ((g0 +g1 ) >> 1) & 0x00ff00; colors[3] = 0; } colors[2] = rb2 + g2 + a; pixels = le2me_32(*(uint32_t *)(s+4)); for (y=0; y<4; y++) { for (x=0; x<4; x++) { a = (alpha & 0x0f) << 28; a += a >> 4; d[x] = a + colors[pixels&3]; pixels >>= 2; alpha >>= 4; } d += qstride; } } void ff_decode_dxt1(const uint8_t *s, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride) { unsigned int bx, by, qstride = stride/4; uint32_t *d = (uint32_t *) dst; for (by=0; by < h/4; by++, d += stride-w) for (bx=0; bx < w/4; bx++, s+=8, d+=4) dxt1_decode_pixels(s, d, qstride, 0, 0LL); } void ff_decode_dxt3(const uint8_t *s, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride) { unsigned int bx, by, qstride = stride/4; uint32_t *d = (uint32_t *) dst; for (by=0; by < h/4; by++, d += stride-w) for (bx=0; bx < w/4; bx++, s+=16, d+=4) dxt1_decode_pixels(s+8, d, qstride, 1, AV_RL64(s)); }