view ulti.c @ 2497:69adfbbdcdeb libavcodec

- samples from mplayer ftp in the "adv" profile seem to have profile=2, which isn't the advanced one; and indeed, using adv. profile parser fails. Using normal parser works, and that's what is done - attempt at taking care of stride for NORM2 bitplane decoding - duplication of much code from msmpeg4.c; this code isn't yet used, but goes down as far as the block layer (mainly Transform Type stuff, the remains are wild editing without checking). Unusable yet, and lacks the AC decoding (but a step further in bitstream parsing) patch by anonymous
author michael
date Fri, 04 Feb 2005 02:20:38 +0000
parents dff53892ff8a
children e65877799a09
line wrap: on
line source

/*
 *
 * Copyright (C) 2004 Konstantin Shishkov
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * IBM Ultimotion Video Decoder
 *
 */

/**
 * @file ulti.c 
 * IBM Ultimotion Video Decoder.
 */
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#include "common.h"
#include "avcodec.h"

#include "ulti_cb.h"

typedef struct UltimotionDecodeContext {
    AVCodecContext *avctx;
    int width, height, blocks;
    AVFrame frame;
    uint8_t *ulti_codebook;
} UltimotionDecodeContext;

static int ulti_decode_init(AVCodecContext *avctx)
{
    UltimotionDecodeContext *s = avctx->priv_data;

    s->avctx = avctx;
    s->width = avctx->width;
    s->height = avctx->height;
    s->blocks = (s->width / 8) * (s->height / 8);
    avctx->pix_fmt = PIX_FMT_YUV410P;
    avctx->has_b_frames = 0;
    avctx->coded_frame = (AVFrame*) &s->frame;
    s->ulti_codebook = ulti_codebook;

    return 0;
}

static int block_coords[8] = // 4x4 block coords in 8x8 superblock
    { 0, 0, 0, 4, 4, 4, 4, 0};

static int angle_by_index[4] = { 0, 2, 6, 12};

/* Lookup tables for luma and chroma - used by ulti_convert_yuv() */
static uint8_t ulti_lumas[64] =
    { 0x10, 0x13, 0x17, 0x1A, 0x1E, 0x21, 0x25, 0x28,
      0x2C, 0x2F, 0x33, 0x36, 0x3A, 0x3D, 0x41, 0x44,
      0x48, 0x4B, 0x4F, 0x52, 0x56, 0x59, 0x5C, 0x60,
      0x63, 0x67, 0x6A, 0x6E, 0x71, 0x75, 0x78, 0x7C,
      0x7F, 0x83, 0x86, 0x8A, 0x8D, 0x91, 0x94, 0x98,
      0x9B, 0x9F, 0xA2, 0xA5, 0xA9, 0xAC, 0xB0, 0xB3,
      0xB7, 0xBA, 0xBE, 0xC1, 0xC5, 0xC8, 0xCC, 0xCF,
      0xD3, 0xD6, 0xDA, 0xDD, 0xE1, 0xE4, 0xE8, 0xEB};
      
static uint8_t ulti_chromas[16] =
    { 0x60, 0x67, 0x6D, 0x73, 0x7A, 0x80, 0x86, 0x8D,
      0x93, 0x99, 0xA0, 0xA6, 0xAC, 0xB3, 0xB9, 0xC0};
      
/* convert Ultimotion YUV block (sixteen 6-bit Y samples and
 two 4-bit chroma samples) into standard YUV and put it into frame */
static void ulti_convert_yuv(AVFrame *frame, int x, int y,
			     uint8_t *luma,int chroma)
{
    uint8_t *y_plane, *cr_plane, *cb_plane;
    int i;
    
    y_plane = frame->data[0] + x + y * frame->linesize[0];
    cr_plane = frame->data[1] + (x / 4) + (y / 4) * frame->linesize[1];
    cb_plane = frame->data[2] + (x / 4) + (y / 4) * frame->linesize[2];
    
    cr_plane[0] = ulti_chromas[chroma >> 4];
    
    cb_plane[0] = ulti_chromas[chroma & 0xF];

    
    for(i = 0; i < 16; i++){
	y_plane[i & 3] = ulti_lumas[luma[i]];
	if((i & 3) == 3) { //next row
	    y_plane += frame->linesize[0];
	}
    }
}

/* generate block like in MS Video1 */
static void ulti_pattern(AVFrame *frame, int x, int y,
			 int f0, int f1, int Y0, int Y1, int chroma)
{
    uint8_t Luma[16];
    int mask, i;
    for(mask = 0x80, i = 0; mask; mask >>= 1, i++) {
	if(f0 & mask)
	    Luma[i] = Y1;
	else
	    Luma[i] = Y0;
    }
    
    for(mask = 0x80, i = 8; mask; mask >>= 1, i++) {
	if(f1 & mask)
	    Luma[i] = Y1;
	else
	    Luma[i] = Y0;
    }
    
    ulti_convert_yuv(frame, x, y, Luma, chroma);
}

/* fill block with some gradient */
static void ulti_grad(AVFrame *frame, int x, int y, uint8_t *Y, int chroma, int angle)
{
    uint8_t Luma[16];
    if(angle & 8) { //reverse order
	int t;
	angle &= 0x7;
	t = Y[0];
	Y[0] = Y[3];
	Y[3] = t;
	t = Y[1];
	Y[1] = Y[2];
	Y[2] = t;
    }
    switch(angle){
    case 0:
	Luma[0]  = Y[0]; Luma[1]  = Y[1]; Luma[2]  = Y[2]; Luma[3]  = Y[3];
	Luma[4]  = Y[0]; Luma[5]  = Y[1]; Luma[6]  = Y[2]; Luma[7]  = Y[3];
	Luma[8]  = Y[0]; Luma[9]  = Y[1]; Luma[10] = Y[2]; Luma[11] = Y[3];
	Luma[12] = Y[0]; Luma[13] = Y[1]; Luma[14] = Y[2]; Luma[15] = Y[3];	
	break;
    case 1:
	Luma[0]  = Y[1]; Luma[1]  = Y[2]; Luma[2]  = Y[3]; Luma[3]  = Y[3];
	Luma[4]  = Y[0]; Luma[5]  = Y[1]; Luma[6]  = Y[2]; Luma[7]  = Y[3];
	Luma[8]  = Y[0]; Luma[9]  = Y[1]; Luma[10] = Y[2]; Luma[11] = Y[3];
	Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[1]; Luma[15] = Y[2];	
	break;
    case 2:
	Luma[0]  = Y[1]; Luma[1]  = Y[2]; Luma[2]  = Y[3]; Luma[3]  = Y[3];
	Luma[4]  = Y[1]; Luma[5]  = Y[2]; Luma[6]  = Y[2]; Luma[7]  = Y[3];
	Luma[8]  = Y[0]; Luma[9]  = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[2];
	Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[1]; Luma[15] = Y[2];	
	break;
    case 3:
	Luma[0]  = Y[2]; Luma[1]  = Y[3]; Luma[2]  = Y[3]; Luma[3]  = Y[3];
	Luma[4]  = Y[1]; Luma[5]  = Y[2]; Luma[6]  = Y[2]; Luma[7]  = Y[3];
	Luma[8]  = Y[0]; Luma[9]  = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[2];
	Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[0]; Luma[15] = Y[1];	
	break;
    case 4:
	Luma[0]  = Y[3]; Luma[1]  = Y[3]; Luma[2]  = Y[3]; Luma[3]  = Y[3];
	Luma[4]  = Y[2]; Luma[5]  = Y[2]; Luma[6]  = Y[2]; Luma[7]  = Y[2];
	Luma[8]  = Y[1]; Luma[9]  = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[1];
	Luma[12] = Y[0]; Luma[13] = Y[0]; Luma[14] = Y[0]; Luma[15] = Y[0];	
	break;
    case 5:
	Luma[0]  = Y[3]; Luma[1]  = Y[3]; Luma[2]  = Y[3]; Luma[3]  = Y[2];
	Luma[4]  = Y[3]; Luma[5]  = Y[2]; Luma[6]  = Y[2]; Luma[7]  = Y[1];
	Luma[8]  = Y[2]; Luma[9]  = Y[1]; Luma[10] = Y[1]; Luma[11] = Y[0];
	Luma[12] = Y[1]; Luma[13] = Y[0]; Luma[14] = Y[0]; Luma[15] = Y[0];	
	break;
    case 6:
	Luma[0]  = Y[3]; Luma[1]  = Y[3]; Luma[2]  = Y[2]; Luma[3]  = Y[2];
	Luma[4]  = Y[3]; Luma[5]  = Y[2]; Luma[6]  = Y[1]; Luma[7]  = Y[1];
	Luma[8]  = Y[2]; Luma[9]  = Y[2]; Luma[10] = Y[1]; Luma[11] = Y[0];
	Luma[12] = Y[1]; Luma[13] = Y[1]; Luma[14] = Y[0]; Luma[15] = Y[0];	
	break;
    case 7:
	Luma[0]  = Y[3]; Luma[1]  = Y[3]; Luma[2]  = Y[2]; Luma[3]  = Y[1];
	Luma[4]  = Y[3]; Luma[5]  = Y[2]; Luma[6]  = Y[1]; Luma[7]  = Y[0];
	Luma[8]  = Y[3]; Luma[9]  = Y[2]; Luma[10] = Y[1]; Luma[11] = Y[0];
	Luma[12] = Y[2]; Luma[13] = Y[1]; Luma[14] = Y[0]; Luma[15] = Y[0];	
	break;
    default:
	Luma[0]  = Y[0]; Luma[1]  = Y[0]; Luma[2]  = Y[1]; Luma[3]  = Y[1];
	Luma[4]  = Y[0]; Luma[5]  = Y[0]; Luma[6]  = Y[1]; Luma[7]  = Y[1];
	Luma[8]  = Y[2]; Luma[9]  = Y[2]; Luma[10] = Y[3]; Luma[11] = Y[3];
	Luma[12] = Y[2]; Luma[13] = Y[2]; Luma[14] = Y[3]; Luma[15] = Y[3];	
	break;
    }
    
    ulti_convert_yuv(frame, x, y, Luma, chroma);
}

static int ulti_decode_frame(AVCodecContext *avctx, 
                             void *data, int *data_size,
                             uint8_t *buf, int buf_size)
{
    UltimotionDecodeContext *s=avctx->priv_data;
    int modifier = 0;
    int uniq = 0;
    int mode = 0;
    int blocks = 0;
    int done = 0;
    int x = 0, y = 0;
    int i;
    int skip;
    int tmp;

    if(s->frame.data[0])
        avctx->release_buffer(avctx, &s->frame);

    s->frame.reference = 1;
    s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE;
    if(avctx->get_buffer(avctx, &s->frame) < 0) {
        av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
        return -1;
    }
    
    while(!done) {
	int idx;
	if(blocks >= s->blocks || y >= s->height)
	    break;//all blocks decoded
	
	idx = *buf++;
	if((idx & 0xF8) == 0x70) {
	    switch(idx) {
	    case 0x70: //change modifier
		modifier = *buf++;
		if(modifier>1)
		    av_log(avctx, AV_LOG_INFO, "warning: modifier must be 0 or 1, got %i\n", modifier);
		break;
	    case 0x71: // set uniq flag
		uniq = 1;
		break;
	    case 0x72: //toggle mode
		mode = !mode;
		break;
	    case 0x73: //end-of-frame
		done = 1;
		break;
	    case 0x74: //skip some blocks
		skip = *buf++;
		if ((blocks + skip) >= s->blocks)
		    break;
		blocks += skip;
		x += skip * 8;
		while(x >= s->width) {
		    x -= s->width;
		    y += 8;
		}
		break;
	    default:
		av_log(avctx, AV_LOG_INFO, "warning: unknown escape 0x%02X\n", idx);
	    }	
	} else { //handle one block
	    int code;
	    int cf;
	    int angle = 0;
	    uint8_t Y[4]; // luma samples of block
	    int tx = 0, ty = 0; //coords of subblock
	    int chroma = 0;
	    if (mode || uniq) {
		uniq = 0;
		cf = 1;
		chroma = 0;
	    } else {
		cf = 0;
		if (idx)
		    chroma = *buf++;
	    }
	    for (i = 0; i < 4; i++) { // for every subblock
		code = (idx >> (6 - i*2)) & 3; //extract 2 bits
		if(!code) //skip subblock
		    continue;
		if(cf)
		    chroma = *buf++;
		tx = x + block_coords[i * 2];
		ty = y + block_coords[(i * 2) + 1];
		switch(code) {
		case 1: 
		    tmp = *buf++;
		    
		    angle = angle_by_index[(tmp >> 6) & 0x3];
		    
		    Y[0] = tmp & 0x3F;
		    Y[1] = Y[0];
		    
		    if (angle) {
			Y[2] = Y[0]+1;
			if (Y[2] > 0x3F)
			    Y[2] = 0x3F;
			Y[3] = Y[2];			
		    } else {
			Y[2] = Y[0];
			Y[3] = Y[0];
		    }
		    break;
		    
		case 2:
		    if (modifier) { // unpack four luma samples
			tmp = (*buf++) << 16;
			tmp += (*buf++) << 8;
			tmp += *buf++;
			
			Y[0] = (tmp >> 18) & 0x3F;
			Y[1] = (tmp >> 12) & 0x3F;
			Y[2] = (tmp >> 6) & 0x3F;
			Y[3] = tmp & 0x3F;
			angle = 16;
		    } else { // retrieve luma samples from codebook
			tmp = (*buf++) << 8;
			tmp += (*buf++);
			
			angle = (tmp >> 12) & 0xF;
			tmp &= 0xFFF;
			tmp <<= 2;
			Y[0] = s->ulti_codebook[tmp];
			Y[1] = s->ulti_codebook[tmp + 1];
			Y[2] = s->ulti_codebook[tmp + 2];
			Y[3] = s->ulti_codebook[tmp + 3];
		    }
		    break;
		    
		case 3:
		    if (modifier) { // all 16 luma samples
			uint8_t Luma[16];
			
			tmp = (*buf++) << 16;
			tmp += (*buf++) << 8;
			tmp += *buf++;
			Luma[0] = (tmp >> 18) & 0x3F;
			Luma[1] = (tmp >> 12) & 0x3F;
			Luma[2] = (tmp >> 6) & 0x3F;
			Luma[3] = tmp & 0x3F;
			
			tmp = (*buf++) << 16;
			tmp += (*buf++) << 8;
			tmp += *buf++;
			Luma[4] = (tmp >> 18) & 0x3F;
			Luma[5] = (tmp >> 12) & 0x3F;
			Luma[6] = (tmp >> 6) & 0x3F;
			Luma[7] = tmp & 0x3F;
			
			tmp = (*buf++) << 16;
			tmp += (*buf++) << 8;
			tmp += *buf++;
			Luma[8] = (tmp >> 18) & 0x3F;
			Luma[9] = (tmp >> 12) & 0x3F;
			Luma[10] = (tmp >> 6) & 0x3F;
			Luma[11] = tmp & 0x3F;
			
			tmp = (*buf++) << 16;
			tmp += (*buf++) << 8;
			tmp += *buf++;
			Luma[12] = (tmp >> 18) & 0x3F;
			Luma[13] = (tmp >> 12) & 0x3F;
			Luma[14] = (tmp >> 6) & 0x3F;
			Luma[15] = tmp & 0x3F;
			
			ulti_convert_yuv(&s->frame, tx, ty, Luma, chroma);
		    } else {
			tmp = *buf++;
			if(tmp & 0x80) {
			    angle = (tmp >> 4) & 0x7;
			    tmp = (tmp << 8) + *buf++;
			    Y[0] = (tmp >> 6) & 0x3F;
			    Y[1] = tmp & 0x3F;
			    Y[2] = (*buf++) & 0x3F;
			    Y[3] = (*buf++) & 0x3F;
			    ulti_grad(&s->frame, tx, ty, Y, chroma, angle); //draw block
			} else { // some patterns
			    int f0, f1;
			    f0 = *buf++;
			    f1 = tmp;
			    Y[0] = (*buf++) & 0x3F;
			    Y[1] = (*buf++) & 0x3F;
			    ulti_pattern(&s->frame, tx, ty, f1, f0, Y[0], Y[1], chroma);
			}
		    }
		    break;
		}
		if(code != 3)
		    ulti_grad(&s->frame, tx, ty, Y, chroma, angle); // draw block
	    }
	    blocks++;
    	    x += 8;
	    if(x >= s->width) {
		x = 0;
		y += 8;
	    }
	}
    }
    
    *data_size=sizeof(AVFrame);
    *(AVFrame*)data= s->frame;

    return buf_size;
}

static int ulti_decode_end(AVCodecContext *avctx)
{
/*    UltimotionDecodeContext *s = avctx->priv_data;*/

    return 0;
}

AVCodec ulti_decoder = {
    "ultimotion",
    CODEC_TYPE_VIDEO,
    CODEC_ID_ULTI,
    sizeof(UltimotionDecodeContext),
    ulti_decode_init,
    NULL,
    ulti_decode_end,
    ulti_decode_frame,
    CODEC_CAP_DR1,
    NULL
};