view acelp_math.h @ 6693:6f13852a9161 libavcodec

Skip blocks in B-frames reuse motion vectors from next reference frame. So if referenced blocks is 16x8, 8x16 or 8x8 partitions, skip block will have them too.
author kostya
date Sat, 26 Apr 2008 13:09:36 +0000
parents 1064be7fea22
children 2cb901474f6f
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/*
 * Various fixed-point math operations
 *
 * Copyright (c) 2008 Vladimir Voroshilov
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef FFMPEG_ACELP_MATH_H
#define FFMPEG_ACELP_MATH_H

/**
 * \brief fixed-point implementation of cosine in [0; PI) domain
 * \param arg fixed-point cosine argument, 0 <= arg < 0x4000
 *
 * \return value of (1<<15) * cos(arg * PI / (1<<14)), -0x8000 <= result <= 0x7fff
 */
int16_t ff_cos(uint16_t arg);

/**
 * \brief fixed-point implementation of exp2(x) in [0; 1] domain
 * \param power argument to exp2, 0 <= power <= 0x7fff
 *
 * \return value of (1<<20) * exp2(power / (1<<15))
 *         0x8000c <= result <= 0xfffea
 */
int ff_exp2(uint16_t power);

/**
 * \brief Calculates log2(x)
 * \param value function argument, 0 < value <= 7fff ffff
 *
 * \return value of (1<<15) * log2(value)
 */
int ff_log2(uint32_t value);

/**
 * \brief Calculates sum of array elements multiplications
 * \param speech array with input data
 * \param length number elements to proceed
 * \param offset offset for calculation sum of s[i]*s[i+offset]
 * \param shift right shift by this value will be done before multiplication
 *
 * \return sum of multiplications
 *
 * \note array must be at least length+offset long!
 */
static int sum_of_squares(const int16_t* speech, int length, int offset, int shift)
{
    const int16_t* speech_end;
    int sum = 0;

    for(speech_end=speech+length; speech<speech_end; speech++)
       sum += (speech[0] * speech[offset]) >> shift;

    return sum;
}

#endif // FFMPEG_ACELP_MATH_H