view adx.h @ 6693:6f13852a9161 libavcodec

Skip blocks in B-frames reuse motion vectors from next reference frame. So if referenced blocks is 16x8, 8x16 or 8x8 partitions, skip block will have them too.
author kostya
date Sat, 26 Apr 2008 13:09:36 +0000
parents b1b3dd3324ae
children c4a4495715dd
line wrap: on
line source

/*
 * ADX ADPCM codecs
 * Copyright (c) 2001,2003 BERO
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file adx.h
 * SEGA CRI adx codecs.
 *
 * Reference documents:
 * http://ku-www.ss.titech.ac.jp/~yatsushi/adx.html
 * adx2wav & wav2adx http://www.geocities.co.jp/Playtown/2004/
 */

#ifndef FFMPEG_ADX_H
#define FFMPEG_ADX_H

typedef struct {
    int s1,s2;
} PREV;

typedef struct {
    PREV prev[2];
    int header_parsed;
    unsigned char dec_temp[18*2];
    int in_temp;
} ADXContext;

#define    BASEVOL   0x4000
#define    SCALE1    0x7298
#define    SCALE2    0x3350

#endif /* FFMPEG_ADX_H */