view fdctref.c @ 6693:6f13852a9161 libavcodec

Skip blocks in B-frames reuse motion vectors from next reference frame. So if referenced blocks is 16x8, 8x16 or 8x8 partitions, skip block will have them too.
author kostya
date Sat, 26 Apr 2008 13:09:36 +0000
parents 2b72f9bc4f06
children 18737839ed27
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/**
 * @file fdctref.c
 * forward discrete cosine transform, double precision.
 */

/* Copyright (C) 1996, MPEG Software Simulation Group. All Rights Reserved. */

/*
 * Disclaimer of Warranty
 *
 * These software programs are available to the user without any license fee or
 * royalty on an "as is" basis.  The MPEG Software Simulation Group disclaims
 * any and all warranties, whether express, implied, or statuary, including any
 * implied warranties or merchantability or of fitness for a particular
 * purpose.  In no event shall the copyright-holder be liable for any
 * incidental, punitive, or consequential damages of any kind whatsoever
 * arising from the use of these programs.
 *
 * This disclaimer of warranty extends to the user of these programs and user's
 * customers, employees, agents, transferees, successors, and assigns.
 *
 * The MPEG Software Simulation Group does not represent or warrant that the
 * programs furnished hereunder are free of infringement of any third-party
 * patents.
 *
 * Commercial implementations of MPEG-1 and MPEG-2 video, including shareware,
 * are subject to royalty fees to patent holders.  Many of these patents are
 * general enough such that they are unavoidable regardless of implementation
 * design.
 */

#include <math.h>

#ifndef PI
# ifdef M_PI
#  define PI M_PI
# else
#  define PI 3.14159265358979323846
# endif
#endif

/* global declarations */
void init_fdct (void);
void fdct (short *block);

/* private data */
static double c[8][8]; /* transform coefficients */

void init_fdct()
{
  int i, j;
  double s;

  for (i=0; i<8; i++)
  {
    s = (i==0) ? sqrt(0.125) : 0.5;

    for (j=0; j<8; j++)
      c[i][j] = s * cos((PI/8.0)*i*(j+0.5));
  }
}

void fdct(block)
short *block;
{
        register int i, j;
        double s;
        double tmp[64];

        for(i = 0; i < 8; i++)
            for(j = 0; j < 8; j++)
            {
                    s = 0.0;

/*
 *                     for(k = 0; k < 8; k++)
 *                         s += c[j][k] * block[8 * i + k];
 */
                s += c[j][0] * block[8 * i + 0];
                s += c[j][1] * block[8 * i + 1];
                s += c[j][2] * block[8 * i + 2];
                s += c[j][3] * block[8 * i + 3];
                s += c[j][4] * block[8 * i + 4];
                s += c[j][5] * block[8 * i + 5];
                s += c[j][6] * block[8 * i + 6];
                s += c[j][7] * block[8 * i + 7];

                    tmp[8 * i + j] = s;
            }

        for(j = 0; j < 8; j++)
            for(i = 0; i < 8; i++)
            {
                    s = 0.0;

/*
 *                       for(k = 0; k < 8; k++)
 *                    s += c[i][k] * tmp[8 * k + j];
 */
                s += c[i][0] * tmp[8 * 0 + j];
                s += c[i][1] * tmp[8 * 1 + j];
                s += c[i][2] * tmp[8 * 2 + j];
                s += c[i][3] * tmp[8 * 3 + j];
                s += c[i][4] * tmp[8 * 4 + j];
                s += c[i][5] * tmp[8 * 5 + j];
                s += c[i][6] * tmp[8 * 6 + j];
                s += c[i][7] * tmp[8 * 7 + j];
                s*=8.0;

                    block[8 * i + j] = (short)floor(s + 0.499999);
/*
 * reason for adding 0.499999 instead of 0.5:
 * s is quite often x.5 (at least for i and/or j = 0 or 4)
 * and setting the rounding threshold exactly to 0.5 leads to an
 * extremely high arithmetic implementation dependency of the result;
 * s being between x.5 and x.500001 (which is now incorrectly rounded
 * downwards instead of upwards) is assumed to occur less often
 * (if at all)
 */
      }
}

/* perform IDCT matrix multiply for 8x8 coefficient block */

void idct(block)
short *block;
{
  int i, j, k, v;
  double partial_product;
  double tmp[64];

  for (i=0; i<8; i++)
    for (j=0; j<8; j++)
    {
      partial_product = 0.0;

      for (k=0; k<8; k++)
        partial_product+= c[k][j]*block[8*i+k];

      tmp[8*i+j] = partial_product;
    }

  /* Transpose operation is integrated into address mapping by switching
     loop order of i and j */

  for (j=0; j<8; j++)
    for (i=0; i<8; i++)
    {
      partial_product = 0.0;

      for (k=0; k<8; k++)
        partial_product+= c[k][i]*tmp[8*k+j];

      v = (int) floor(partial_product+0.5);
      block[8*i+j] = v;
    }
}