view celp_math.h @ 8430:7768bdfd4f7b libavcodec

Rename libavcodec/i386/ --> libavcodec/x86/. It contains optimizations that are not specific to i386 and libavutil uses this naming scheme already.
author diego
date Mon, 22 Dec 2008 09:12:42 +0000
parents cf4d575b1982
children c8743c33eeef
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/*
 * Various fixed-point math operations
 *
 * Copyright (c) 2008 Vladimir Voroshilov
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_CELP_MATH_H
#define AVCODEC_CELP_MATH_H

#include <stdint.h>

/**
 * fixed-point implementation of cosine in [0; PI) domain.
 * @param arg fixed-point cosine argument, 0 <= arg < 0x4000
 *
 * @return value of (1<<15) * cos(arg * PI / (1<<14)), -0x8000 <= result <= 0x7fff
 */
int16_t ff_cos(uint16_t arg);

/**
 * fixed-point implementation of exp2(x) in [0; 1] domain.
 * @param power argument to exp2, 0 <= power <= 0x7fff
 *
 * @return value of (1<<20) * exp2(power / (1<<15))
 *         0x8000c <= result <= 0xfffea
 */
int ff_exp2(uint16_t power);

/**
 * Calculates log2(x).
 * @param value function argument, 0 < value <= 7fff ffff
 *
 * @return value of (1<<15) * log2(value)
 */
int ff_log2(uint32_t value);

/**
 * returns the dot product.
 * @param a input data array
 * @param b input data array
 * @param length number of elements
 * @param shift right shift by this value will be done after multiplication
 *
 * @return dot product = sum of elementwise products
 */
static int dot_product(const int16_t* a, const int16_t* b, int length, int shift)
{
    int sum = 0;
    int i;

    for(i=0; i<length; i++)
        sum += (a[i] * b[i]) >> shift;

    return sum;
}

/**
 * Shift value left or right depending on sign of offset parameter.
 * @param value value to shift
 * @param offset shift offset
 *
 * @return value << offset, if offset>=0; value >> -offset - otherwise
 */
static inline int bidir_sal(int value, int offset)
{
    if(offset < 0) return value >> -offset;
    else           return value <<  offset;
}

/**
 * returns the dot product.
 * @param a input data array
 * @param b input data array
 * @param length number of elements
 *
 * @return dot product = sum of elementwise products
 */
float ff_dot_productf(const float* a, const float* b, int length);

#endif /* AVCODEC_CELP_MATH_H */