Mercurial > libavcodec.hg
view roqvideo.c @ 11816:7c2369ec6faa libavcodec
ARM: check struct offsets only when they are used
The offsets differ depending on configuration, so only check them when
they will actually be used. Presently, this is when NEON is enabled.
author | mru |
---|---|
date | Wed, 02 Jun 2010 22:05:25 +0000 |
parents | 7dd2a45249a9 |
children |
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/* * Copyright (C) 2003 Mike Melanson * Copyright (C) 2003 Dr. Tim Ferguson * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * id RoQ Video common functions based on work by Dr. Tim Ferguson */ #include "avcodec.h" #include "roqvideo.h" static inline void block_copy(unsigned char *out, unsigned char *in, int outstride, int instride, int sz) { int rows = sz; while(rows--) { memcpy(out, in, sz); out += outstride; in += instride; } } void ff_apply_vector_2x2(RoqContext *ri, int x, int y, roq_cell *cell) { unsigned char *bptr; int boffs,stride; stride = ri->current_frame->linesize[0]; boffs = y*stride + x; bptr = ri->current_frame->data[0] + boffs; bptr[0 ] = cell->y[0]; bptr[1 ] = cell->y[1]; bptr[stride ] = cell->y[2]; bptr[stride+1] = cell->y[3]; stride = ri->current_frame->linesize[1]; boffs = y*stride + x; bptr = ri->current_frame->data[1] + boffs; bptr[0 ] = bptr[1 ] = bptr[stride ] = bptr[stride+1] = cell->u; bptr = ri->current_frame->data[2] + boffs; bptr[0 ] = bptr[1 ] = bptr[stride ] = bptr[stride+1] = cell->v; } void ff_apply_vector_4x4(RoqContext *ri, int x, int y, roq_cell *cell) { unsigned char *bptr; int boffs,stride; stride = ri->current_frame->linesize[0]; boffs = y*stride + x; bptr = ri->current_frame->data[0] + boffs; bptr[ 0] = bptr[ 1] = bptr[stride ] = bptr[stride +1] = cell->y[0]; bptr[ 2] = bptr[ 3] = bptr[stride +2] = bptr[stride +3] = cell->y[1]; bptr[stride*2 ] = bptr[stride*2+1] = bptr[stride*3 ] = bptr[stride*3+1] = cell->y[2]; bptr[stride*2+2] = bptr[stride*2+3] = bptr[stride*3+2] = bptr[stride*3+3] = cell->y[3]; stride = ri->current_frame->linesize[1]; boffs = y*stride + x; bptr = ri->current_frame->data[1] + boffs; bptr[ 0] = bptr[ 1] = bptr[stride ] = bptr[stride +1] = bptr[ 2] = bptr[ 3] = bptr[stride +2] = bptr[stride +3] = bptr[stride*2 ] = bptr[stride*2+1] = bptr[stride*3 ] = bptr[stride*3+1] = bptr[stride*2+2] = bptr[stride*2+3] = bptr[stride*3+2] = bptr[stride*3+3] = cell->u; bptr = ri->current_frame->data[2] + boffs; bptr[ 0] = bptr[ 1] = bptr[stride ] = bptr[stride +1] = bptr[ 2] = bptr[ 3] = bptr[stride +2] = bptr[stride +3] = bptr[stride*2 ] = bptr[stride*2+1] = bptr[stride*3 ] = bptr[stride*3+1] = bptr[stride*2+2] = bptr[stride*2+3] = bptr[stride*3+2] = bptr[stride*3+3] = cell->v; } static inline void apply_motion_generic(RoqContext *ri, int x, int y, int deltax, int deltay, int sz) { int mx, my, cp; mx = x + deltax; my = y + deltay; /* check MV against frame boundaries */ if ((mx < 0) || (mx > ri->width - sz) || (my < 0) || (my > ri->height - sz)) { av_log(ri->avctx, AV_LOG_ERROR, "motion vector out of bounds: MV = (%d, %d), boundaries = (0, 0, %d, %d)\n", mx, my, ri->width, ri->height); return; } for(cp = 0; cp < 3; cp++) { int outstride = ri->current_frame->linesize[cp]; int instride = ri->last_frame ->linesize[cp]; block_copy(ri->current_frame->data[cp] + y*outstride + x, ri->last_frame->data[cp] + my*instride + mx, outstride, instride, sz); } } void ff_apply_motion_4x4(RoqContext *ri, int x, int y, int deltax, int deltay) { apply_motion_generic(ri, x, y, deltax, deltay, 4); } void ff_apply_motion_8x8(RoqContext *ri, int x, int y, int deltax, int deltay) { apply_motion_generic(ri, x, y, deltax, deltay, 8); }