view arm/fft_init_arm.c @ 12194:80b142c2e9f7 libavcodec

Change function prototypes for width=8 inner and mbedge loopfilter functions so that it does both U and V planes at the same time. This will have speed advantages when using SSE2 (or higher) optimizations, since we can do both the U and V rows together in a single xmm register. This also renames filter16 to filter16y and filter8 to filter8uv so that it's more obvious what each function is used for.
author rbultje
date Mon, 19 Jul 2010 21:18:04 +0000
parents b7fa70eabb1f
children
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/*
 * Copyright (c) 2009 Mans Rullgard <mans@mansr.com>
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavcodec/fft.h"
#include "libavcodec/synth_filter.h"

void ff_fft_permute_neon(FFTContext *s, FFTComplex *z);
void ff_fft_calc_neon(FFTContext *s, FFTComplex *z);

void ff_imdct_calc_neon(FFTContext *s, FFTSample *output, const FFTSample *input);
void ff_imdct_half_neon(FFTContext *s, FFTSample *output, const FFTSample *input);
void ff_mdct_calc_neon(FFTContext *s, FFTSample *output, const FFTSample *input);

void ff_rdft_calc_neon(struct RDFTContext *s, FFTSample *z);

void ff_synth_filter_float_neon(FFTContext *imdct,
                                float *synth_buf_ptr, int *synth_buf_offset,
                                float synth_buf2[32], const float window[512],
                                float out[32], const float in[32],
                                float scale, float bias);

av_cold void ff_fft_init_arm(FFTContext *s)
{
    if (HAVE_NEON) {
        s->fft_permute  = ff_fft_permute_neon;
        s->fft_calc     = ff_fft_calc_neon;
        s->imdct_calc   = ff_imdct_calc_neon;
        s->imdct_half   = ff_imdct_half_neon;
        s->mdct_calc    = ff_mdct_calc_neon;
        s->permutation  = FF_MDCT_PERM_INTERLEAVE;
    }
}

#if CONFIG_RDFT
av_cold void ff_rdft_init_arm(RDFTContext *s)
{
    if (HAVE_NEON)
        s->rdft_calc    = ff_rdft_calc_neon;
}
#endif

#if CONFIG_DCA_DECODER
av_cold void ff_synth_filter_init_arm(SynthFilterContext *s)
{
    if (HAVE_NEON)
        s->synth_filter_float = ff_synth_filter_float_neon;
}
#endif