view h264dspenc.c @ 12494:94eaea836bf4 libavcodec

Check avctx width/height more thoroughly (e.g. all values 0 except width would have been accepted before). Also do not fail if they are invalid but instead override them to 0. This allows decoding e.g. MPEG video when only the container values are corrupted. For encoding a value of 0,0 of course makes no sense, but was allowed through before and will be caught by an extra check in the encode function.
author reimar
date Wed, 15 Sep 2010 04:46:55 +0000
parents 7dd2a45249a9
children
line wrap: on
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/*
 * H.264/MPEG-4 Part 10 (Base profile) encoder.
 *
 * DSP functions
 *
 * Copyright (c) 2006 Expertisecentrum Digitale Media, UHasselt
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

/**
 * @file
 * H.264 encoder related DSP utils
 *
 */

#include "dsputil.h"

#define  H264_DCT_PART1(X) \
         a = block[0][X]+block[3][X]; \
         c = block[0][X]-block[3][X]; \
         b = block[1][X]+block[2][X]; \
         d = block[1][X]-block[2][X]; \
         pieces[0][X] = a+b; \
         pieces[2][X] = a-b; \
         pieces[1][X] = (c<<1)+d; \
         pieces[3][X] = c-(d<<1);

#define  H264_DCT_PART2(X) \
         a = pieces[X][0]+pieces[X][3]; \
         c = pieces[X][0]-pieces[X][3]; \
         b = pieces[X][1]+pieces[X][2]; \
         d = pieces[X][1]-pieces[X][2]; \
         block[0][X] = a+b; \
         block[2][X] = a-b; \
         block[1][X] = (c<<1)+d; \
         block[3][X] = c-(d<<1);

/**
 * Transform the provided matrix using the H.264 modified DCT.
 * @note
 * we'll always work with transposed input blocks, to avoid having to make a
 * distinction between C and mmx implementations.
 *
 * @param block transposed input block
 */
static void h264_dct_c(DCTELEM block[4][4])
{
    DCTELEM pieces[4][4];
    DCTELEM a, b, c, d;

    H264_DCT_PART1(0);
    H264_DCT_PART1(1);
    H264_DCT_PART1(2);
    H264_DCT_PART1(3);
    H264_DCT_PART2(0);
    H264_DCT_PART2(1);
    H264_DCT_PART2(2);
    H264_DCT_PART2(3);
}

av_cold void ff_h264dspenc_init(DSPContext* c, AVCodecContext *avctx)
{
    c->h264_dct = h264_dct_c;
}