Mercurial > libavcodec.hg
view ivi_dsp.h @ 12148:9a7c4cabbc5a libavcodec
aacdec: Remove the warning about non-meaningful window transitions.
It created false positives on seeks and where the first frame is STOP or SHORT.
It failed to warn in illegal SHORT->LONG transitions. In general it created
much confusion and many junk bug reports from the users.
author | alexc |
---|---|
date | Mon, 12 Jul 2010 18:24:22 +0000 |
parents | fdafbcef52f5 |
children | 0885e7a93ed4 |
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/* * DSP functions for Indeo Video Interactive codecs (Indeo4 and Indeo5) * * Copyright (c) 2009 Maxim Poliakovski * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * DSP functions (inverse transforms, motion compensations, wavelet recompostion) * for Indeo Video Interactive codecs. */ #ifndef AVCODEC_IVI_DSP_H #define AVCODEC_IVI_DSP_H #include "avcodec.h" #include "ivi_common.h" /** * 5/3 wavelet recomposition filter for Indeo5 * * @param plane [in] pointer to the descriptor of the plane being processed * @param dst [out] pointer to the destination buffer * @param dst_pitch [in] pitch of the destination buffer * @param num_bands [in] number of wavelet bands to be processed */ void ff_ivi_recompose53(const IVIPlaneDesc *plane, uint8_t *dst, const int dst_pitch, const int num_bands); /** * two-dimensional inverse slant 8x8 transform * * @param in [in] pointer to the vector of transform coefficients * @param out [out] pointer to the output buffer (frame) * @param pitch [in] pitch to move to the next y line * @param flags [in] pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ void ff_ivi_inverse_slant_8x8(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags); /** * two-dimensional inverse slant 4x4 transform * * @param in [in] pointer to the vector of transform coefficients * @param out [out] pointer to the output buffer (frame) * @param pitch [in] pitch to move to the next y line * @param flags [in] pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ void ff_ivi_inverse_slant_4x4(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags); /** * DC-only two-dimensional inverse slant transform. * Performing the inverse slant transform in this case is equivalent to * spreading (DC_coeff + 1)/2 over the whole block. * It works much faster than performing the slant transform on a vector of zeroes. * * @param in [in] pointer to the dc coefficient * @param out [out] pointer to the output buffer (frame) * @param pitch [in] pitch to move to the next y line * @param blk_size [in] transform block size */ void ff_ivi_dc_slant_2d(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size); /** * inverse 1D row slant transform * * @param in [in] pointer to the vector of transform coefficients * @param out [out] pointer to the output buffer (frame) * @param pitch [in] pitch to move to the next y line * @param flags [in] pointer to the array of column flags (unused here) */ void ff_ivi_row_slant8(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags); /** * inverse 1D column slant transform * * @param in [in] pointer to the vector of transform coefficients * @param out [out] pointer to the output buffer (frame) * @param pitch [in] pitch to move to the next y line * @param flags [in] pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ void ff_ivi_col_slant8(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags); /** * DC-only inverse row slant transform */ void ff_ivi_dc_row_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size); /** * DC-only inverse column slant transform */ void ff_ivi_dc_col_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size); /** * Copy the pixels into the frame buffer. */ void ff_ivi_put_pixels_8x8(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags); /** * Copy the DC coefficient into the first pixel of the block and * zero all others. */ void ff_ivi_put_dc_pixel_8x8(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size); /** * 8x8 block motion compensation with adding delta * * @param buf [in,out] pointer to the block in the current frame buffer containing delta * @param ref_buf [in] pointer to the corresponding block in the reference frame * @param pitch [in] pitch for moving to the next y line * @param mc_type [in] interpolation type */ void ff_ivi_mc_8x8_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type); /** * 4x4 block motion compensation with adding delta * * @param buf [in,out] pointer to the block in the current frame buffer containing delta * @param ref_buf [in] pointer to the corresponding block in the reference frame * @param pitch [in] pitch for moving to the next y line * @param mc_type [in] interpolation type */ void ff_ivi_mc_4x4_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type); /** * motion compensation without adding delta * * @param buf [in,out] pointer to the block in the current frame receiving the result * @param ref_buf [in] pointer to the corresponding block in the reference frame * @param pitch [in] pitch for moving to the next y line * @param mc_type [in] interpolation type */ void ff_ivi_mc_8x8_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type); /** * 4x4 block motion compensation without adding delta * * @param buf [in,out] pointer to the block in the current frame receiving the result * @param ref_buf [in] pointer to the corresponding block in the reference frame * @param pitch [in] pitch for moving to the next y line * @param mc_type [in] interpolation type */ void ff_ivi_mc_4x4_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type); #endif /* AVCODEC_IVI_DSP_H */