Mercurial > libavcodec.hg
view roqvideo.h @ 5310:9aa9197034d7 libavcodec
AC-3 decoder, soc revision 40, Aug 9 00:10:14 2006 UTC by cloud9
More code cleanup.
Window is now runtime generated.
Fixed the bugs in rematrixing routine and
in Decoding AC3 Bitstreams when coupling is in use.
Still struggling to find out what affects the quality of
the produced sound. Can anybody have a look at the
imdct routines do_imdct_256 and do_imdct_512 and tell me
whether it is the correctly implemented as described in
standard.
author | jbr |
---|---|
date | Sat, 14 Jul 2007 15:57:51 +0000 |
parents | fa85149193e2 |
children | 1d83e9c34641 |
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/* * Copyright (C) 2003 Mike Melanson * Copyright (C) 2003 Dr. Tim Ferguson * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_ROQVIDEO_H #define AVCODEC_ROQVIDEO_H #include "avcodec.h" #include "dsputil.h" #include "random.h" typedef struct { unsigned char y[4]; unsigned char u, v; } roq_cell; typedef struct { int idx[4]; } roq_qcell; typedef struct { int d[2]; } motion_vect; typedef struct RoqContext { AVCodecContext *avctx; DSPContext dsp; AVFrame frames[2]; AVFrame *last_frame; AVFrame *current_frame; int first_frame; roq_cell cb2x2[256]; roq_qcell cb4x4[256]; unsigned char *buf; int size; int width, height; /* Encoder only data */ AVRandomState randctx; uint64_t lambda; motion_vect *this_motion4; motion_vect *last_motion4; motion_vect *this_motion8; motion_vect *last_motion8; unsigned int framesSinceKeyframe; AVFrame *frame_to_enc; uint8_t *out_buf; } RoqContext; #define RoQ_INFO 0x1001 #define RoQ_QUAD_CODEBOOK 0x1002 #define RoQ_QUAD_VQ 0x1011 #define RoQ_SOUND_MONO 0x1020 #define RoQ_SOUND_STEREO 0x1021 #define RoQ_ID_MOT 0x00 #define RoQ_ID_FCC 0x01 #define RoQ_ID_SLD 0x02 #define RoQ_ID_CCC 0x03 void ff_apply_vector_2x2(RoqContext *ri, int x, int y, roq_cell *cell); void ff_apply_vector_4x4(RoqContext *ri, int x, int y, roq_cell *cell); void ff_apply_motion_4x4(RoqContext *ri, int x, int y, int deltax, int deltay); void ff_apply_motion_8x8(RoqContext *ri, int x, int y, int deltax, int deltay); #endif // AVCODEC_ROQVIDEO_H